Prodigy-Hacking / ProdigyMathGameHacking

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Update WCM #318

Closed PatheticMustan closed 3 years ago

PatheticMustan commented 4 years ago

So WCM hasn't been updated in a long time. We really should update it, but Will is the only real maintainer of it.

Related to #285

Things to update:

PatheticMustan commented 4 years ago

Need help with this one, @KryptoCrash @TNThacker2015 @ArcerionDev. Only collaborators will be able to comment on this issue.

PatheticMustan commented 4 years ago

e431c616d08c24ebfc9b6700dcabbdf3fed61aed

ArcerionDev commented 4 years ago

by OwO text do you mean keep it or get rid of it @PatheticMustan

PatheticMustan commented 4 years ago

ab20d14342079bbb50dca151cb33eb81144e151a

ghost commented 4 years ago

349

BoredFishRE commented 4 years ago

@PatheticMustan OwO text get rid of or add?

PatheticMustan commented 4 years ago

add as button

BoredFishRE commented 4 years ago

OwO button completed #359

ArcerionDev commented 3 years ago

@PatheticMustan can you explain each improvement so we can work on them, for example, "rainbow" and "Squish Inventory Hacks into a squishier area" aren't very clear

BoredFishRE commented 3 years ago

are we gonna do this lol

PatheticMustan commented 3 years ago

wughhhhhhhhhhhhhhhhhhh procrastination

PatheticMustan commented 3 years ago

ok non feature related changes planned:

not sure what this is https://github.com/Prodigy-Hacking/ProdigyMathGameHacking/blob/770b21e07b2d81082f96698fecad3e1d66526a9c/willsCheatMenu/src/index.ts#L28

maybe merge Hack and Toggler https://github.com/Prodigy-Hacking/ProdigyMathGameHacking/blob/770b21e07b2d81082f96698fecad3e1d66526a9c/willsCheatMenu/src/index.ts#L69-L138

remove https://github.com/Prodigy-Hacking/ProdigyMathGameHacking/blob/770b21e07b2d81082f96698fecad3e1d66526a9c/willsCheatMenu/src/index.ts#L60-L67

PatheticMustan commented 3 years ago

I'd also like to update the location images...

ArcerionDev commented 3 years ago

I forgot about that

ArcerionDev commented 3 years ago

Fixed number 14.

BoredFishRE commented 3 years ago

https://github.com/Prodigy-Hacking/ProdigyMathGameHacking/commit/66072cfbc9b044ed42e86ba74bcbfcc775b7865b done this. sorta. just made it so whenever get all pets or get all epics is run, the fix battle crash script is run.

PatheticMustan commented 3 years ago

no

the problem is when they switch to new pets, fix battle crash only fixes the current pet team

BoredFishRE commented 3 years ago

hm. what causes the problem for the crashes.

PatheticMustan commented 3 years ago

invalid spells

PatheticMustan commented 3 years ago

I'm working on it right now

BoredFishRE commented 3 years ago

alright, was gonna say, if we can detect when someone switches pets, it'll run it.

BoredFishRE commented 3 years ago

or we could just have it run it every 5 seconds lol

BoredFishRE commented 3 years ago

that's the easiest

ArcerionDev commented 3 years ago

It resets spells though, so it would get rid of the effects on the edit pet hack, so no

ArcerionDev commented 3 years ago

Alright, we just need to work out the above issue, and then we're good

PatheticMustan commented 3 years ago

or we could just have it run it every 5 seconds lol

please don't it just randomizes the spells

BoredFishRE commented 3 years ago

ight so only problem is detecting when it happens.

BoredFishRE commented 3 years ago

or we could just make it so every time they switch pets, it reminds them to run the fix battle crash, if it hasn't been run

PatheticMustan commented 3 years ago

no we just have to rev assignRandomSpells I swear I'll work on it, I'm just busy fixing up some dependency stuffs

BoredFishRE commented 3 years ago

so basically that's the last thing to do. should we start on the stuff in #roadmap?

BoredFishRE commented 3 years ago

we promised we would do that ngl

ArcerionDev commented 3 years ago

alright, we need to figure out exactly what causes this to happen. We know it's because of the corrupted spells, but how do we detect it

PatheticMustan commented 3 years ago

If you look in the gamemin, assignRandomSpells seems to get two arrays, (a min and max possibly?) and somehow picks a random from there

all we need to do is repurpose it

PatheticMustan commented 3 years ago

Bump, we're so close

LeoBadeaux commented 3 years ago

Let's merge all discussion for that 1 auto-fix battle crash to #588