Closed PatheticMustan closed 3 years ago
Need help with this one, @KryptoCrash @TNThacker2015 @ArcerionDev. Only collaborators will be able to comment on this issue.
e431c616d08c24ebfc9b6700dcabbdf3fed61aed
by OwO text do you mean keep it or get rid of it @PatheticMustan
ab20d14342079bbb50dca151cb33eb81144e151a
@PatheticMustan OwO text get rid of or add?
add as button
OwO button completed #359
@PatheticMustan can you explain each improvement so we can work on them, for example, "rainbow" and "Squish Inventory Hacks into a squishier area" aren't very clear
are we gonna do this lol
wughhhhhhhhhhhhhhhhhhh procrastination
ok non feature related changes planned:
not sure what this is https://github.com/Prodigy-Hacking/ProdigyMathGameHacking/blob/770b21e07b2d81082f96698fecad3e1d66526a9c/willsCheatMenu/src/index.ts#L28
maybe merge Hack and Toggler https://github.com/Prodigy-Hacking/ProdigyMathGameHacking/blob/770b21e07b2d81082f96698fecad3e1d66526a9c/willsCheatMenu/src/index.ts#L69-L138
I'd also like to update the location images...
I forgot about that
Fixed number 14.
https://github.com/Prodigy-Hacking/ProdigyMathGameHacking/commit/66072cfbc9b044ed42e86ba74bcbfcc775b7865b done this. sorta. just made it so whenever get all pets or get all epics is run, the fix battle crash script is run.
no
the problem is when they switch to new pets, fix battle crash only fixes the current pet team
hm. what causes the problem for the crashes.
invalid spells
I'm working on it right now
alright, was gonna say, if we can detect when someone switches pets, it'll run it.
or we could just have it run it every 5 seconds lol
that's the easiest
It resets spells though, so it would get rid of the effects on the edit pet hack, so no
Alright, we just need to work out the above issue, and then we're good
or we could just have it run it every 5 seconds lol
please don't it just randomizes the spells
ight so only problem is detecting when it happens.
or we could just make it so every time they switch pets, it reminds them to run the fix battle crash, if it hasn't been run
no we just have to rev assignRandomSpells I swear I'll work on it, I'm just busy fixing up some dependency stuffs
so basically that's the last thing to do. should we start on the stuff in #roadmap?
we promised we would do that ngl
alright, we need to figure out exactly what causes this to happen. We know it's because of the corrupted spells, but how do we detect it
If you look in the gamemin, assignRandomSpells seems to get two arrays, (a min and max possibly?) and somehow picks a random from there
all we need to do is repurpose it
Bump, we're so close
Let's merge all discussion for that 1 auto-fix battle crash to #588
So WCM hasn't been updated in a long time. We really should update it, but Will is the only real maintainer of it.
Related to #285
Things to update: