Closed ArcerionDev closed 4 years ago
What do you mean by auto skipping quests?
Do you mean completing bounties, or....
Like, completing Firefly forest, Shiverchill mt. etc. instantaneously
I did it! I'll explain how I figured it out to help you in future detective work.
Please do!
So first, just exploring around, we can find PIXI.game.prodigy.debugQuests
.
Assuming that there is a way to complete quests in here, we look through the prototype to find
PIXI.game.prodigy.debugQuests.completeQuestRequirements(t)
Now we need to figure out what to put in for parameter t
.
completeQuestRequirements.toString()
returns
function (t){
var i=this.game.prodigy.world.zones[t],
n=i.getCurrentQuest(),
e=0;
if(l.b.isValid(n)){
var s=n.req;
if("item"===s.type)this.game.prodigy.player.backpack.add(s.type,s.ID,!1,l.b.isValid(s.N)?s.N:1);
else if("key"===s.type)this.game.prodigy.player.backpack.add(s.type,s.ID,!1,l.b.isValid(s.N)?s.N:1);
else if("pet"===s.type)for(e=0;e<s.N;e++)i.defeatMonster(s.ID,e,s.U);
else if("seq"===s.type)for(e=0;e<s.N;e++)i.completeSequence(n.ID,e)
}
}
Seeing that it sets i
to PIXI.game.prodigy.world.zones[t]
, we can assume that t is a key of object PIXI.game.prodigy.world.zones
.
Now we need to figure out what keys are in world.zones
.
Object.keys(PIXI.game.prodigy.world.zones)
object forest
object shiverchill
object skywatch
object lamplight
object dyno
object bonfire_spire
object house
object toyzone
object shipwreck_shore
object darktower
object academy
object archives
object earthtower
object tower_town
Since I was in Shiverchill, I did
PIXI.game.prodigy.debugQuests.completeQuestRequirements("shiverchill")
, but nothing happened. I could no longer move, or interact with panels. (???)
On reloading the page, the quest was completed!
Aha. I've seen that in the past when I was looking. I was leaning toward using game.world.zones
for this type of stuff. Thanks!
So I want to ask something about world.zones
... I saw your zones and there was one that confused me. I'll explain.
object house **_object toyzone_** object shipwreck_shore
What is "Toyzone" exactly?
It's that tiny island at the top right of the map, you can teleport to it with
PIXI.game.prodigy.debugMisc.tp("toyzone-B1")
and you can check your current map with
PIXI.game.prodigy.world.currentMap
If the map is not valid, you'll instead be teleported to your house.
Oh, the epics subspace.
On Fri, Feb 14, 2020 at 4:29 PM Mustan Pathetic notifications@github.com wrote:
It's that tiny island at the top right of the map, you can teleport to it with
PIXI.game.prodigy.debugMisc.tp("toyzone-B2")
and you can check your current map with
PIXI.game.prodigy.world.currentMap
If the map is not valid, you'll instead be teleported to your house.
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How would I go about finding a way to auto-skip quests?