ProditorMagnus / Ageless-for-1-11

For 1.12 wesnoth. For 1.14 see https://github.com/ProditorMagnus/Ageless-for-1-14 and https://github.com/ProditorMagnus/Ageless-Resources-1-14
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Faction icons #7

Closed sevu closed 7 years ago

sevu commented 7 years ago

The new Faction Icons from EoMa are to big. Cutting them to only display the logo is better. Or maybe an unit like before?

Maybe we could postpone the release to tomorrow, updating the language files didn't work out of the box, and I'm having no time today anymore.

ProditorMagnus commented 7 years ago

I guess just logo would work.

Ok, tomorrow then.

ProditorMagnus commented 7 years ago

However, unit type id freeze is in place now.

sevu commented 7 years ago

ok

ProditorMagnus commented 7 years ago

Let me know once I can generate wml document snapshot for release.

sevu commented 7 years ago

ok, i will

sevu commented 7 years ago

Would be done. Only the images are missing.

ProditorMagnus commented 7 years ago

Started generating it then.

ProditorMagnus commented 7 years ago

I hope that translations work with <<>> instead of "" as well. Otherwise it's more work for me looking for places that absolutely need <<>>. - Seems to work.

ProditorMagnus commented 7 years ago

I guess I need to cut those images?

ProditorMagnus commented 7 years ago

Using 1.13 broke everything, generating another version.

sevu commented 7 years ago

That's a great idea to preprocess the era.

ProditorMagnus commented 7 years ago

From my tests I got
normal ageless loading time: 1:22, 1:08, 1:34 singlefile ageless loading time: 0:26, 0:29, 0:19, 0:19

ProditorMagnus commented 7 years ago

zookeeper was worried about interaction with GPL, so I had to include both preprocessed and normal version to server.

sevu commented 7 years ago

If all big eras would include this, loading speed problems would be gone. Including the normal wml is good because I think a lot of people look occasionally at code here and there.

ProditorMagnus commented 7 years ago

Creating these requires nontrivial use of wesnoth -p, that might be limiting for most people.

sevu commented 7 years ago

Maybe you can document it somewhere. Though EoM is small, I will give it a try there too. In general we must report some things to other devs. nontrivial use of -p ... I suppose it's a single, very long line?

ProditorMagnus commented 7 years ago

Two lines actually, just using it in expected way doesnt collect all core macros, so first command to preprocess and save core, and second to preprocess addon.

ProditorMagnus commented 7 years ago

https://forums.wesnoth.org/viewtopic.php?p=613516#p613516

sevu commented 7 years ago

Looks interesting. I will try to implement it when I have some free time again.

ProditorMagnus commented 7 years ago

I still messed up generating that one, had to upload 4.18a.

sevu commented 7 years ago

Happens ;) I realized that other eras have different ways to load as SP campaign as multiplayer and, if wesnoth is started with -d option, one can start SP campaigns in MP. oh, and the editor mode.