ProditorMagnus / OrociaRandomMod

for 1.14 wesnoth
http://forums.wesnoth.org/viewtopic.php?f=15&t=39116
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removing leader for ai side #4

Open sevu opened 6 years ago

sevu commented 6 years ago

Maybe no_leader=yes could be used instead of an leader for the AI side.

ProditorMagnus commented 6 years ago

Comment says leader is needed. Needs testing before removing.

sevu commented 6 years ago

defeat_condition=no_units_left for the human sides sound like it would fullfill the comments purpose. Eventually defeat_condition=never for the AI side.

gfgtdf commented 6 years ago

yes this can be done, i also remvoed the leader from the 2p dark forecast mainline surival in 1.13, defeat_condition=never for the AI side is needed.

ProditorMagnus commented 6 years ago

That leader is functionally not needed, though I once saw game with such settings that by turn 36 it had enough movement to pass though impassable and 10k damage.

But something like that would be better intentionally implemented, so will remove that leader soon.