Open sevu opened 6 years ago
Comment says leader is needed. Needs testing before removing.
defeat_condition=no_units_left
for the human sides sound like it would fullfill the comments purpose.
Eventually defeat_condition=never
for the AI side.
yes this can be done, i also remvoed the leader from the 2p dark forecast mainline surival in 1.13, defeat_condition=never
for the AI side is needed.
That leader is functionally not needed, though I once saw game with such settings that by turn 36 it had enough movement to pass though impassable and 10k damage.
But something like that would be better intentionally implemented, so will remove that leader soon.
Maybe
no_leader=yes
could be used instead of an leader for the AI side.