Open ghost opened 9 years ago
I don't have this game. Can someone corroborate this issue?
I'm running into this issue as well
I took a closer look at this game and it looks like it copies part of the arm9 binary to ITCM, the hook in particular gets copied to 01FFA3C4. Unfortunately this memory region cannot be addressed directly from ARM7 which is what the Action Replay code engine runs on. And the data seems to be copied so early in boot that the ARDS doesn't get a chance to patch the hook while it's still in WRAM.
Long story short, this game will probably require a game-specific code to be written for it. In the meantime I'd suggest using WfcPatcher if you can.
Hi, I've tried to patch wild world w/ the AR code, yet it's still using HTTPS for connection (packet dumps show). Do you know why?