Thanks for sharing this excellent work! I have found that in example.py only normal loss is used to optimize the mesh. I am curious why using only normal loss without silhouette loss allows the sphere to expand to the target mesh. And I have noticed that the paper mentioned that there are limitations with silhouette gradients. Can you explain it in detail? Does adding silhouette rendering loss make the results worse?
Thanks for sharing this excellent work! I have found that in example.py only normal loss is used to optimize the mesh. I am curious why using only normal loss without silhouette loss allows the sphere to expand to the target mesh. And I have noticed that the paper mentioned that there are limitations with silhouette gradients. Can you explain it in detail? Does adding silhouette rendering loss make the results worse?