We need a scene to lay down the play area -- where the player and enemies are spawned, and gameplay will occur. It needs to be a big box (let's try a 30 x 30 dimension first) with walls on all four sides.
Note that since the game is on isometric perspective, the camera is rotated 45 deg in its y-axis, there should only be 2 visible walls (forward-left, forward-right), but must have 4 collision walls.
We need a scene to lay down the play area -- where the player and enemies are spawned, and gameplay will occur. It needs to be a big box (let's try a 30 x 30 dimension first) with walls on all four sides.
Note that since the game is on isometric perspective, the camera is rotated 45 deg in its y-axis, there should only be 2 visible walls (forward-left, forward-right), but must have 4 collision walls.