Closed sruloart closed 10 years ago
for one, flash is broken because of using kongregate, because I cant use conditionals in scripts, I'll try and figure a way around sometime, but for now since its gonna be released as a flash game I'm focusing on that
ok attack bug was just because it tried to loop through enemies when there were none
and camera bug was because it only panned while you were touching the monuments
Roger. Currently my attempts to make a perfect loop are failing, thus I'll be force to create a long track, but that will make the game bigger, something that I try to avoid (bigger games = less flash players, unless you're Kingdom Rush that is).
I forget that I cant rely on init() being the same as new(), objects can change there state after I think I change it from somewhere else
hmm ok, we'll have to think about that, hopefully its not too big
If we don't include the .ogg files (and we don't) then it should be reasonably sized. having dce -no doesn't help minimizing the file size, but that's no biggie. Lot's of room for improvement. A good size will be anything under 5MB.
also I tried to put in GA yesterday but I'm not seeing anything yet, although I remember it taking a while with my site
the dce is annoying, I think I know a way aaround though
or maybe it got fixed, works fine without:D
sounds good:) (theoretically, havent heard it;)) trying linking the game to my website tracking to see if it goes faster (and uses a real domain, not www.3-bit-zombies.com)
and it works!! had to go to real-time for it to show up
added you too the GA, you should get an email, sorry that it mixes in my website data, but all we need to watch is events so it doesnt really matter
That's pretty cool :) I think Kongregate has a beta-testing kind of upload, so that will be the next step right after implementing a dead zombies score + wave number visual cues for the player + dogs + sounds/music, so the game is nearly ready to be tested :D
I have one person testing it from my personal website, didnt know about betas:) thoughts for waves:
Minimalist to the soul so I see.
when it fits, also I'm really bad at text at this resolution;) (or pretty much any res, suck at text)
So, no score either?
I think that waves should be the only displayed score, and then zombies killed you can see through kongregate
also I added a round time to the game over GA event, unfortunately I cant think of a way to get the entire time the player plays the game (when to submit?)
When the player dies.
no, thats what I have, thats the round time, I mean the complete time spent in the game
sorry that may have not made sense, I already did the round time, its the total time I cant do
No, what I mean is have another timer, that starts when the game starts, and ends when the player dies.
Or maybe I'm mis-reading you?
yeah, thats what I have, not an idividual wave timer, I meant it would be cool to have one that counts every retry (once theyre in)
How do you get to retry BTW? when you die the game restarts? just add the times sent in one session (he died 4 times: 1:23 + 3:31 + 5:01 + 1:22 = sum total time played, it doesn't count rage quits but that's pretty accurate).
no but you still dont know when to send it, because you cant know when he quits the game
and the retry is just another screen the camera pans up to (looks the same as start but shows your waves)
I mean, send every death + time played, and calculate the entire session time by yourself with whatever data you already have.
I dont think GA separates the events by user but maybe it does
That's not that critical info, IMHO, the waves is the big deal here. I suspect there's a very clear max number of waves you can play without dying having such a fixed type of gameplay (number of zombies * amount of hits to kill one - number of hits a player can actually make > 0).
yeah, but you can last a bit longer with some good jumping:)
having serious issues getting the camera to pan up in the play scene:/
Too bad, it's a pretty nice transition. Pan it sideways.
sorry whats the word?
the bird?
lol no for panning up
pannup. Seems legit.
definitely, really getting annoyed with this not working!!!!
You're using scroll?
yeah, but its something to do with that fact that the camera was already following the player and the bounds was tweaked, tried a bunch of stuff. separately: changed the game over events to separate pieces, that way we can see stuff like: 8 players got to wave 13, without checking ourselves
A good way to monitor rage quits. This is actually how games rebalance their difficulty at beta-testing (if 8 players got to wave 13, that means it's too difficult, better add something to help them through it, and repeat, though hopefully it's not going to be a giant issue here, since everything is pretty balanced already).
yeah, nrrrrg this is annoying
YESSSSSSSSSSSSSSSSSSSSSSSS!!!!!! GOT IT!!!!!!!!!!!!!!!!!! THANK BEJESUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SO HAPPY
It's two bugs basically: