Closed sruloart closed 10 years ago
hmmm I suck at brainstorming, lemme google a random generator....
Copper Launch
We need something silly, copper launch sounds like engineering to me :) What about a game where you are a hockey player, and you need to fight off other hockey players using your hockey sticks as swords?
oh, didnt even realize you already linked to generator...duhhh
sounds good to me:)
I was thinking "copper" like weird cop slang;)
I think the cops won't like your idea...
probably smart, blame the generator
Good thinking!
idk I'm liking "radish photograph"
That's sounds complicated, and also, a bit pervasive :P
fair, hockey game then?
SO, my basic idea is to have 3 types of (pixel-art) animations: low, mid and high. You can either block or attack. Before the enemy makes his move, you have a very very short audio-visual cue/s that you need to properly respond to, so you can win the fight. Life is measured with hearts (like, 3-5 hearts)...
The player and the enemies are stationary
sounds good, are you thinking the player will be static?
Yep, it will make everything a lot easier, you don't even need hitboxes, you just need to know which and when a button was pressed...
and check distance you mean?
have you seen the thing SnoutUp is doing on twitter with the wolves? like that?
What wolves? let me see...
https://twitter.com/SnoutUp/status/506595801062453249 heres one gif
This is nice, but I mean like a stationary battle: If the user hit the correct button at the right time, he succeeds. There's no hitboxes or distance checking or anything like that, all you do when the player succeeds or fails is to play the proper animation...
oh, so completely timer based, that could work:)
Now we just need to prototype 2 boxes fencing! Which HaxeFlixel do you want to use? I'm voting the dev version...
well here my question (up to you) do you want to use iceentity at all (I dont think itll make that much difference for such a small game)
Maybe not to prototype but definitely as a practice for the larger game...
ok, and you want to use dev flixel? might have to tweak a couple things, as I synced it to release a while back, but its maybe three lines that need changing
Let's cross the bridge when we'll finish prototype it...
So, there are 2 Flxsprites.makegraphic(50,100,FlxColor.Blue) that are placed near each other. You give the player some kind of cue (let's say, a flashing screen?) and he needs to quickly press "Space" to respond to the attack.
Hmmm, but how does the enemy AI block an attack?
sorry, changing the subject for a min, whats up with the elapsed parameter in dev flixel??
I mean I guess I see the point (like XNA) but how do I just make it like before (do I just pass in flxg.elapsed)?
As in: override public function update(elapsed:Float):Void { super.update(elapsed);
That's all...
ok, (waiting for haxelib upgrade), so what art style we going for?
Pixel art. It works well with hockey sticks.
shit, the sample (iceentity) just dies with no warning, going back to release:/
:japanese_ogre:
this is productivity;)
Hey, I've Aseprite opened too! Also, I'm making a comic...
cool:D ok, got the sample running (3.3.5 flixel and release iceentity) but the player moves really slow, but it compiles so good enough
ok added a template to the repo, should work, relies on above libs
O.K, better set the flixel version to 3.3.5 on the xml
how do you do that?
haxelib name="flixel" value/version="3.3.5"/basically, but it's not working, let me google this real quick...
I looked in the nmml reference and there is no way shown to specify version, think you just have to set that in haxelib
uhhhh, I don't wanna, but o.k :imp:
sorry, after this test I'll try and get everything working with dev...ok?:)
It's just a bug with haxelib, where I need to remove and install flixel all over again...I'll be fine when it's over
Oh yeah, that explains why I had to do that too;)
Let me try to push a change to test it...
ok
Let just worry about it later, for now I'll just commit files directly here (I'm trying to update source tree but forgot my password:|)...
This is something I use to make up new ideas, feel free to skip that and just add whatever you like:
We need a noun and an unrelated verb (or vice versa) to get a concept for a game, something that screams to you: "I'm a game! I'm a game!"