Mesh itself is fine but weights and/or node indexes in the parts tag block aren't filled in properly. This means rigged models have to be remade since their weights are missing.
Some models can be missing everything after the section tag block entirely such as the grunt which means they are just an empty render_model file with no mesh data. Seems to be fixed by 0600328
If the render_model has PRT_info then this needs to be cleared as it will cause a crash on load. The crash in H2Sapien is because the render_model is missing the PRT specific shaders but I have no idea what state it would be after this. Crash was actually caused by post processing on the mesh. Fixed by 26f718a88b04da7cbb652177d5186455f8ef6443
Render models made with the DAE converter don't seem to get their raw vertices tag block written.
Render models made with the DAE converter don't seem to get their raw vertices tag block written. This is because the DAEConverter doesn't fill in the section info block.
Some models can be missing everything after the section tag block entirely such as the grunt which means they are just an empty render_model file with no mesh data. Seems to be fixed by https://github.com/Project-Cartographer/H2PC_TagExtraction/commit/0600328297ff22d1ff6fb95d4619c0a90c3d721c
for resource map related issues. There are other rare cases where a tag can be missing it's mesh data. See invisible_box1x2x2 in 06a_sentinelwalls.map as an example.
Copied from #10
Mesh itself is fine but weights and/or node indexes in the parts tag block aren't filled in properly. This means rigged models have to be remade since their weights are missing.
Some models can be missing everything after the section tag block entirely such as the grunt which means they are just an empty render_model file with no mesh data. Seems to be fixed by 0600328
If the render_model has PRT_info then this needs to be cleared as it will cause a crash on load. The crash in H2Sapien is because the render_model is missing the PRT specific shaders but I have no idea what state it would be after this. Crash was actually caused by post processing on the mesh. Fixed by 26f718a88b04da7cbb652177d5186455f8ef6443
Render models made with the DAE converter don't seem to get their raw vertices tag block written.