I believe this should result in the desired effects of %CL%. There seems to be some uncertainty with some of the details between different creators in that regard.
With this implementation:
Leading and trailing %CL%s after all rules have been processed will be trimmed.
Conjoined %CL%s will be treated as a single %CL%. (This is a point which I may have interpreted wrong.)
Remaining %CL%s will act as %NL% and add a new line where allowed.
This also includes a fix to skill/stat/multi/etc variables being replaced early if they're preceded by a basic replace variable without separation.
I believe this should result in the desired effects of
%CL%
. There seems to be some uncertainty with some of the details between different creators in that regard.With this implementation:
%CL%
s after all rules have been processed will be trimmed.%CL%
s will be treated as a single%CL%
. (This is a point which I may have interpreted wrong.)%CL%
s will act as%NL%
and add a new line where allowed.This also includes a fix to skill/stat/multi/etc variables being replaced early if they're preceded by a basic replace variable without separation.