Project-Epoch / bugtracker

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Readiness #2839

Open kaytotes opened 6 months ago

kaytotes commented 6 months ago

Spell ID's: 23989

The next ability used after you use readiness will have 0 CD until you leave combat. Works with traps, disengage, wyvern sting, all abilities that readiness resets.

For some reason this spell comes under marksmanship in the spell book

Readiness can be used to stack 2 explosive trap on the target, if the pllayer use 2 different explosive trap ranks.

This spell is inside the Marksman book as a Survival talent

zana244 commented 5 months ago

First line seems solved on internal, working as intended. Explosive trap issue seems like a bug, limited information on the internet seems to suggest that you shouldn't be able to stack 2 different explosive traps (kinda how you can't have 2 flamestrikes iirc).