Project-Epoch / bugtracker

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Steady Shot #2902

Open kaytotes opened 6 months ago

kaytotes commented 6 months ago

Spell ID's: 34120

skill cosume to much mana for this game vers. stats . decrease aroud 60% mana pls

It should not use ammunition DPS in its calculation in TBC/Epoch. Here the damage changes based on the ammo, which was a feature added in WotLK.

zana244 commented 5 months ago

I reported the ammo issue myself on beta 3, however on internal it does not happen (possibly fixed?).

zana244 commented 5 months ago

Forgot that the issue appeared in beta 3 after aimed shot timer reset. Steady shot resets melee swing timer, disabling the possibility of hunter melee weaving.

zana244 commented 2 months ago

Steady shot damage is also bugged... It indeed does not take into account ammo (as intended)... nor base weapon damage (not intended) and I think it does not use base attack power (again not intended). I remember it hitting harder than auto shot in beta 3 while levelling.

Bunnyblock2 commented 1 week ago

Can't mark this for closure with the next update since there's multiple bugs here, so I will state that the next update fixes the damage calculation of Steady Shot, the only issue left here is melee-weaving.