Project-Epoch / bugtracker

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Totems also seem to generate an abnormal amount of threat when a... #5177

Open kaytotes opened 6 months ago

kaytotes commented 6 months ago

Totems also seem to generate an abnormal amount of threat when applying buffs to party members. For example, if a party member aggros 2 mobs and doesn't hit both of them and -then- receives a windfury weapon buff from windfury totem, that buff will pull aggro off of them. Conceptually it makes sense because that's how it would typically work with a player, but I don't recall totems ever pulling threat from buffs. Especially not from things like Mana Spring or Healing Stream.

.go xyz -4990.060000 1537.440000 60.644200 1 1.477180

zana244 commented 4 months ago

Confirmed on internal. Pulses from windfury totem / mana spring totem / healing stream totem / mana tide totem generate aggro and make mobs attack/kill the totems. Unsure if totems should not generate aggro at all, or the small aggro generated from heals/mana gain should count towards the players receiving it.

Some info: https://github.com/Atlantiss/NetherwingBugtracker/issues/1329 https://github.com/Looking4Group/L4G_Core/issues/402

zana244 commented 1 month ago

WFT/Mana Spring/Healing stream totem now behave as expected.

Mana tide totem still pulls aggro.

In the meantime I forgot about poison/disease cleansing totems, but I've no idea how they are supposed to behave aggro-wise. On Internal, the instant tick upon casting does not produce aggro, but the subsequent pulses do, leading to the totems being killed. I think it would be nice to standardise all of them to not create aggro?