Project-Epoch / bugtracker

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I have discovered issues with mob stealth dectection being to hi... #7344

Open kaytotes opened 5 months ago

kaytotes commented 5 months ago

I have discovered issues with mob stealth dectection being to high and casters mobs instanly deaggro if they spot you and you move out of their range before they hit you.

.go xyz -11083.400000 -2944.940000 11.409900 0 3.336750

Shadownflame commented 3 weeks ago

Stealth detection levels/distances feel blizzlike now.

However, the bug with stepping away is still present. Most commonly noticed on caster mobs who will begin a cast when they enter combat, but if you step back, they'll cancel it and reset, but the issue isn't limited to casters. If the mob doesn't get to damage you before you exit the detect range, you can always reset.

Test case 1 - Caster enemy

https://github.com/user-attachments/assets/b08a8254-2a16-4d51-954b-ad37c4900524

Test case 2 - Melee enemy

https://github.com/user-attachments/assets/c3d4d631-0a4e-4f19-a0e1-61e963ea72e1

It also feels as though the "alert" state of the mobs is far too lenient, they'll simply lose interest in you while you're still standing in front of them. Even with an extreme level gap (lvl 5 vs 22 on video) you aren't in any kind of danger.

https://github.com/user-attachments/assets/066c191f-b3af-45ca-81aa-43fe68ba7f42