Open kaytotes opened 5 months ago
Stealth detection levels/distances feel blizzlike now.
However, the bug with stepping away is still present. Most commonly noticed on caster mobs who will begin a cast when they enter combat, but if you step back, they'll cancel it and reset, but the issue isn't limited to casters. If the mob doesn't get to damage you before you exit the detect range, you can always reset.
Test case 1 - Caster enemy
https://github.com/user-attachments/assets/b08a8254-2a16-4d51-954b-ad37c4900524
Test case 2 - Melee enemy
https://github.com/user-attachments/assets/c3d4d631-0a4e-4f19-a0e1-61e963ea72e1
It also feels as though the "alert" state of the mobs is far too lenient, they'll simply lose interest in you while you're still standing in front of them. Even with an extreme level gap (lvl 5 vs 22 on video) you aren't in any kind of danger.
https://github.com/user-attachments/assets/066c191f-b3af-45ca-81aa-43fe68ba7f42
.go xyz -11083.400000 -2944.940000 11.409900 0 3.336750