Roomwide fire ocassionally bugs out and lasts longer than it should.
.go xyz 15.350100 -280.082000 110.943000 229 0.406437
We killed him too fast and people were still dying on the safezone during Molten Engulfment. Probably because 2 stacked
.go xyz 6.562060 -288.621000 110.943000 229 5.033520
permanent combat after killling boss
.go xyz 13.535300 -304.615000 110.942000 229 4.961250
[ ] Flames near walls consistently up after boss reset. It keeps dealing damage for a while after it visually despawns as well.
[ ] Safe zone from Seal of Ascension bugs out when 2 are stacked in a manner that when the first effect expires, the second one is not providing full defense anymore. Molten Engulfment normally deals 50000 damage per tick from the channel + 2k damage per tick from the secondary flames it spawns, which is all reduced to 1 damage (almost completely negated) in the safe zone. When you stack 2 zones and the first one expires, the 50k damage is still negated, but the ground AOE no longer is. 2k damage every 2second mostly wipes the group. Note, those ground AOE 2k ticks are not trackable in either combat log or Recount, your hp just crawls down:
https://github.com/user-attachments/assets/cbe99ccc-a10d-49be-a0b5-43ad5f101518
[ ] Combat bug seems to occur from the Vaelastrasz NPC spawned by the Seal of Ascension effect. Some party-wide effects such as shaman Healing Stream totem triggers combat on the friendly npc which then lingers after Drakkisath himself dies.