Project-Hatchet / H-60

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Feature request: Formation lights #163

Open sevn10 opened 3 years ago

sevn10 commented 3 years ago

Describe the solution you'd like

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h60formationlights

Additional context

BroBeansCPG commented 3 years ago

Further on this,

Unsure how other mods have done this but using RVMAT’s similar to how we do instrument lighting could be the best way to do it. This would also allow a functional brightness knob & daylight vis

sevn10 commented 3 years ago

That's how I'd guess it was done, as well. The one that comes to mind with working ones is the Super Hornet Beta.

allegedflora commented 3 years ago

I know we have some form of formation lights if you go into the left side of the cockpit on the upper console, They arent the cleanest looking but they are working as of latest build

sevn10 commented 3 years ago

Just the front ones light, unless things have been changed and I'm unaware. The strips on the stabilator and adding the ones on the tail cone would give people accurate reference points for flying multi-ship.

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SGTdanny50567 commented 3 years ago

Just the front ones light, unless things have been changed and I'm unaware. The strips on the stabilator and adding the ones on the tail cone would give people accurate reference points for flying multi-ship.

20210914141515_1b

These are Navigation lights, I think they are refering to these FormationLights

Riverman02 commented 3 years ago

More specifically, Position Lights. Red on right, Green on left so you can tell an aircraft's orientation at night if you're doing unaided flight.

sevn10 commented 3 years ago

My bad on the naming. To pull off working formation lights would we just need a mask and emissive layers added to the shader used for the body? It's tough to see in the example photo if the tail cone would need any model changes.