I'm confused about the following two functions defined in bearing.hpp.
// reverse the direction;
//I think bearing of a location a, is like putting the compass at location a, and go with a direction /angle with respect to the north line (which is treated like 0)
inline double reverse(const double bearing)
{
if (bearing >= 180)
return bearing - 180.;
return bearing + 180;
}
// Compute the angle between two bearings on a normal turn circle
//
// Bearings Angles
//
// 0 180
// 315 45 225 135
//
// 270 x 90 270 x 90
//
// 225 135 315 45
// 180 0
//
// A turn from north to north-east offerst bearing 0 and 45 has to be translated
// into a turn of 135 degrees. The same holdes for 90 - 135 (east to south
// east).
// For north, the transformation works by angle = 540 (360 + 180) - exit_bearing
// % 360;
// All other cases are handled by first rotating both bearings to an
// entry_bearing of 0.
inline double angleBetween(const double entry_bearing, const double exit_bearing)
{
return std::fmod(entry_bearing - exit_bearing + 540., 360.);
}
} // namespace bearing
// compute the minimum distance in degree between two angles/bearings
inline double angularDeviation(const double angle_or_bearing, const double from)
{
const double deviation = std::abs(angle_or_bearing - from);
return std::min(360 - deviation, deviation);
}
I understand the Bearing figure above, but not the other Angles figure.
Any comments are greatly appreciated.
PS: I'm working on the details of this software as much as I can lately. If anyone else would like to work on it together, feel free to drop me a message or not.
I'm confused about the following two functions defined in bearing.hpp.
I understand the Bearing figure above, but not the other Angles figure. Any comments are greatly appreciated.
PS: I'm working on the details of this software as much as I can lately. If anyone else would like to work on it together, feel free to drop me a message or not.