At the moment whenever someone does appearance action we send rather big part of the current space's state. It might be beneficial to investigate better ways to create a diff that can be applied on client, reducing the size of updates.
This will be especially important if we move character's in-room positioning logic into this. It is already a bit problematic with bone positioning.
At the moment whenever someone does appearance action we send rather big part of the current space's state. It might be beneficial to investigate better ways to create a diff that can be applied on client, reducing the size of updates. This will be especially important if we move character's in-room positioning logic into this. It is already a bit problematic with bone positioning.