Closed Lothrik closed 2 years ago
From: https://www.poewiki.net/wiki/Module:Delve/delve_level_scaling
depth = 1000, monster_level = 83, sulphite_cost = 1100, darkness_resistance = -801, light_radius = -801, monster_life = 169, monster_damage = 3811,
In: https://github.com/Project-Path-of-Exile-Wiki/PyPoE/blob/dev/PyPoE/poe/file/specification/data/stable.py
For reference, prior to the delve rework the depth 1000 values looked like this:
depth = 1000, monster_level = 83, sulphite_cost = 1100, darkness_resistance = -801, light_radius = -801, monster_life = 300, monster_damage = 600,
GGG definitely did not quintuple monster damage at depth 1000, if anything it's significantly easier to survive in delve now (unless you're zHP -- in which case new sources of unavoidable damage wreck you).
This could be related to #66
If the assertion made by this issue is correct, then the values are flipped in the community's dat spec as well.
From: https://www.poewiki.net/wiki/Module:Delve/delve_level_scaling
In: https://github.com/Project-Path-of-Exile-Wiki/PyPoE/blob/dev/PyPoE/poe/file/specification/data/stable.py
For reference, prior to the delve rework the depth 1000 values looked like this:
GGG definitely did not quintuple monster damage at depth 1000, if anything it's significantly easier to survive in delve now (unless you're zHP -- in which case new sources of unavoidable damage wreck you).