Closed elijah-t closed 4 years ago
export default { properties: {}, states: { idle: { location: '/' + require('./assets/goku_idle.png').default, //location of sprites rps: 5, //refresh per second loop: true, //will continue to loop frames: [{ x: 3, y: 3, width: 48, height: 85 }, { x: 55, y: 3, width: 46, height: 86 }, { x: 103, y: 0, width: 45, height: 91 }] }, fight: { location: '/' + require('./assets/goku_fight.png').default, //location of sprites rps: 10, //refresh per second frames: [{ x: 0, y: 9, width: 59, height: 78 }, { x: 69, y: 10, width: 87, height: 77 }, { x: 164, y: 0, width: 51, height: 88 }, { x: 226, y: 1, width: 80, height: 89 }] } } }
Make sure you make it a class that inherits from actor and has image loading abilities
A defined schema is needed for sprite objects
The SpriteActor class will have defined properties and defined file structure (for frames/sprite sheets on export).
Example code: