Added back the possibility to skip the spawns selection, as it was broken by the changes, as it was noted in #193. Big thanks to @Sanriku-Gaming who made me able to check the code.
Details
Added in the installation guide a new step, which is editing qb-multicharacter:client:spawnLastLocation event handler
Edited the installation guide concerning the qb-multicharacter:server:loadUserData event handler
Edited the dependencies part in the installation guide in order to inform that ox_lib must be run before qb-multicharacter
UI Changes / Functionality
You can now use again skipSelection in qb-multicharacter.
Testing Steps
Follow the new installation guide
Be sure that skipSelection is set to false in qb-multicharacter
Start your server
You can choose your spawn
Repeat the process with skipSelection is set to true in qb-multicharacter
You automatically spawn back at the last location.
#
[X] Did you test the changes you made?
[X] Did you test core functionality of the script to ensure your changes do not regress other areas?
[X] Did you test your changes in multiplayer to ensure it works correctly on all clients?
Overview
Added back the possibility to skip the spawns selection, as it was broken by the changes, as it was noted in #193. Big thanks to @Sanriku-Gaming who made me able to check the code.
Details
qb-multicharacter:client:spawnLastLocation
event handlerqb-multicharacter:server:loadUserData
event handlerox_lib
must be run beforeqb-multicharacter
UI Changes / Functionality
You can now use again
skipSelection
inqb-multicharacter
.Testing Steps
skipSelection
is set tofalse
inqb-multicharacter
skipSelection
is set totrue
inqb-multicharacter