Closed ambertide closed 4 years ago
Call to Level::importLevels() in line 33 of the GameManager.cpp causes a Segmentation Fault.
Level::importLevels()
Valgrind memory check reports stack overflow, possibly indicating problem with iterative malloc realloc calls at Zone::importZones(std::string levelName) of Zone.cpp, lines 114-119.
Zone::importZones(std::string levelName)
Said line irrelevant.
Call to
Level::importLevels()
in line 33 of the GameManager.cpp causes a Segmentation Fault.