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ProjectBorealis
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IAUS
Infinite axis utility system in UE Behavior Trees
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Readability improvements
#4
Closed
ramiroagis
closed
2 years ago
ramiroagis
commented
2 years ago
Renamed many classes and variables to improve readability and make code consistent.
Added some comments.
Changed Behavior node to inherit from Sequence node to avoid the need for an extra Sequence node in PB's BTs.
Removed an unnecessary variable in one of the node memories.