Open zhaozigu opened 3 months ago
However, this does not seem to be a problem that can be definitively repeated.
Do you have the full call stack?
@mastercoms
Assertion failed: !IsInGameThread() [File:E:\work\VersionGit\Plugins\UEGitPlugin\Source\GitSourceControl\Private\GitSourceControlModule.h] [Line: 128]
UnrealEditor_GitSourceControl!GitSourceControlUtils::UpdateCachedStates() [E:\work\VersionGit\Plugins\UEGitPlugin\Source\GitSourceControl\Private\GitSourceControlUtils.cpp:2180]
UnrealEditor_GitSourceControl!``FGitSourceControlProvider::CheckRepositoryStatus'::`2'::<lambda_1>::operator()'::`10'::<lambda_2>::operator()() [E:\work\VersionGit\Plugins\UEGitPlugin\Source\GitSourceControl\Private\GitSourceControlProvider.cpp:170]
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_WindowsMoviePlayer
UnrealEditor_WindowsMoviePlayer
UnrealEditor_WindowsMoviePlayer
UnrealEditor_WindowsMoviePlayer
UnrealEditor_Core
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
I think it's because of the thread.
Steps to Reproduce:
Cause of the Crash:
check
triggered an assertion failure.