ProjectEdenGG / Suggestions

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the_champeon #193

Open ProjectEdenBot opened 8 months ago

ProjectEdenBot commented 8 months ago

the_champeon: New Minigame: Swarm Players are pitted against each other in an endurance race where they must try to outrun a large mob of angry Baby Zombies with Speed. First one to the end or last one standing wins

ProjectEdenBot commented 8 months ago

InvIncabl3: I already like this idea, i'm building maps for it already :)

ProjectEdenBot commented 8 months ago

marshyisfat: 👍

ProjectEdenBot commented 8 months ago

marshyisfat: I think a new gamemode is a good idea

ProjectEdenBot commented 8 months ago

ghastery: that sounds cool

ProjectEdenBot commented 8 months ago

ghastery: what type of maps would be a good dtyle for style

ProjectEdenBot commented 8 months ago

InvIncabl3: Well both me and ChamPeon are currently working on an idea build, so we’re not sure what would be good for a set in stone theme.

ProjectEdenBot commented 8 months ago

InvIncabl3: We have made a proof of concept map if anyone would be interested.

ProjectEdenBot commented 8 months ago

Hoots: 👀

ProjectEdenBot commented 7 months ago

the_champeon: I have some other map ideas but I’d like to hear opinions from staff on the game’s premise before going forward

ProjectEdenBot commented 7 months ago

blastdev: realistically, I believe we have some other things that will take priority over a new minigame. I like the concept, but I don't think we have the bandwidth to develop it right now

ProjectEdenBot commented 7 months ago

blastdev: though, i did run around the map, and the concept it fun, but not sure how a zombie should get over any of the parkour spots :P

ProjectEdenBot commented 7 months ago

InvIncabl3: the plan was for it to not actually be a zombie, but an custom entity / killing zone that slowly travels along the path behind the runners. said entity would slow down on the obstacles, but would speed up when chasing the players on non-obstacles

ProjectEdenBot commented 7 months ago

griffincodes: That sounds like a lot of work

ProjectEdenBot commented 7 months ago

griffincodes: It would be very difficult to code

ProjectEdenBot commented 7 months ago

InvIncabl3: we could instead just have it as an obby/race

ProjectEdenBot commented 7 months ago

the_champeon: I'd be willing to learn to code and try to get the original vision produced

ProjectEdenBot commented 7 months ago

InvIncabl3: You mad lad

ProjectEdenBot commented 7 months ago

griffincodes: If it's just baby zombies then it's fairly easy to code, but any custom "entity"/aura type thing would be pretty difficult even for experienced developers.

ProjectEdenBot commented 7 months ago

griffincodes: Is it possible to just use baby zombies? I havent take a look at the map, maybe use the step height attribute?

ProjectEdenBot commented 7 months ago

barza: Would making it just a wall of lava that travels make it easier? A derivation from the original idea, but I'm thinking: You could do an obstacle course that ascends over time with lava slowly following. Not like a directly vertical tower that would let you fall all the way down, but like more of like a stair or spiral formation where it's not so directly punishing if you mess up. Different, but it's still the same idea of trying to outrun something.

Or, just it a wall of lava and it would work with the original idea, just might look a little ugly :P

ProjectEdenBot commented 7 months ago

blastdev: it's more of like... anything moving is more difficult that it sounds

ProjectEdenBot commented 7 months ago

blastdev: especially anything in-world, like lava or entities

ProjectEdenBot commented 7 months ago

blastdev: Is this not just a multiplayer parkour race, with an added element behind you? if we removed anything following you, would the game still function the exact same?

ProjectEdenBot commented 7 months ago

the_champeon: sort of. with baby zombies chasing the runners there is more pressure. the idea was to have the zombies be faster than the runners and the obstacles slow zombies down so the runners can outpace them We could have barrier blocks or other things spawn at fixed time intervals so the zombies can get over the obstacles. we would just need a way to coax the zombie ai to keep chasing the players

ProjectEdenBot commented 7 months ago

InvIncabl3: if needed, we could re-vamp the entire map to make it plausible for baby zombies and the likes to get through

ProjectEdenBot commented 7 months ago

the_champeon: Thinking about that it wouldn’t be too hard: all we’d need to do is add one block tall tunnels in the decoration sides with soul sand on the obstacles that the zombie ai would not feasibly navigate on its own

ProjectEdenBot commented 7 months ago

the_champeon: an idea Blast had: instead of mobs what if it is a wall of particles chasing the player

ProjectEdenBot commented 7 months ago

Leahz333: Could be like a Druun situation like in Raya and the Last Dragon where they get chased by shadow and are only safe in water, but in the game, the water should evaporate

ProjectEdenBot commented 7 months ago

Leahz333: If the shadows touch you you can’t move anymore and lose

ProjectEdenBot commented 7 months ago

Leahz333: Hold on

ProjectEdenBot commented 7 months ago

Leahz333: Musical chairs. The water spawns in a different area every time. So you have a time crunch to get to the water

ProjectEdenBot commented 7 months ago

Leahz333: Rounds

ProjectEdenBot commented 7 months ago

griffincodes: Leah's comment gave me the idea of just eliminating the person in last place every lap or checkpoint or something until there is only one person left. It would be infinitely easier to code than any other suggestions so far

ProjectEdenBot commented 7 months ago

Leahz333: Oh yeah 💃🏼🕺🏽

ProjectEdenBot commented 6 months ago

the_champeon: hmm, that isn't a bad idea, and it would open a different venue for map building ideas