Closed darthLeviN closed 1 year ago
for match rejoin The match rejoin is still in the work. this is because :
- Note seeking hasn't been implemented yet.
- The 1 on 1 system which is temporary simply includes two people joining and match starts.
I can make an experimental rejoin mechanism right now but it doesn't seem to serve much purpose at the moment. An experimental rejoin mechanism has to wait till there is a lobby room and more settings and controls for a match so that it doesn't have to be redesigned. To resolve the problem i will go for blocking new users into joining in a match when they aren't allowed to.
The current user identification depends on session_id which changes upon rejoin. i added CmdArgs
to make it possible to login with a different user quickly for testing purposes.
I'm making writing a patch for the match handling for both godot and the nakama backend. I will include the user id identification for the user list in that patch. The other changes in this patch will be :
started
state. It should show in the listing.After that we can go ahead and make a
Engine : Godot 4.0 stable Testing:
res://test/interactive/test_matches/test_matches.tscn
Possible issues :
disbled
property for dialogs was added. It hasn't been tested properly and is mainly meant to disable dialogs when testing.