ProjectOpenSea / opensea-creatures

Example non-fungible collectible, to demonstrate OpenSea integration
https://docs.opensea.io
MIT License
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gas free minting not working after factory contract is initialized #55

Open OrrMarom opened 3 years ago

OrrMarom commented 3 years ago

When creating the factory contract it will mint NUM_OPTIONS creatures for no gas price; however, after the factory contract is made there is no way (at least not anywhere I can find) to add a new option/mint a creature without paying for gas.

For reference I would like to use the factory contract and have it start off with 1 option. Every time I finish making my media I would like to add it as an option and then mint it, and list on open sea without gas.

djpysu commented 3 years ago

Exactly what I am looking for too. Maybe something is wrong explained...

n00b21337 commented 3 years ago

Many people miss understand how factory works. Basically once you have factory set, you can mint as much as you like for free, but it will always show just one item on UX, but if item gets sold then it mints for real and you will have them shown. This is not really nice UX and it is confusing and factory itself is not so useful but if you want you can mint items with https://github.com/ProjectOpenSea/opensea-creatures/blob/master/scripts/initial_sale.js

osarukun commented 3 years ago

104