ProjectPhysX / FluidX3D

The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
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Aircraft vertical tail voxelization problem #160

Closed wjsjtu123 closed 4 months ago

wjsjtu123 commented 4 months ago

image image When I voxelize no matter how much resolution I use, the plane's vertical tail always fails to show up in the GPU, whereas I don't have this problem with my horizontal tail. I suspect that my vertical tail thickness is too thin, but my horizontal tail thickness is also very thin. How do I fix this problem, thanks!

ProjectPhysX commented 4 months ago

Hi @wjsjtu123,

there is two possible error sources:

You can try to fix (or differently discretize) the mesh with for example Windows 3D Builder. 3D Builder has a function to fix meshes and to coarsen them. Use binary stl export then. Hope this helps!

Kind regards, Moritz

wjsjtu123 commented 4 months ago

Thank you very much, this problem has been solved, it was an error in the stl mesh file that prevented it from being voxelized!