Closed wjsjtu123 closed 4 months ago
When I voxelize no matter how much resolution I use, the plane's vertical tail always fails to show up in the GPU, whereas I don't have this problem with my horizontal tail. I suspect that my vertical tail thickness is too thin, but my horizontal tail thickness is also very thin. How do I fix this problem, thanks!
Hi @wjsjtu123,
there is two possible error sources:
You can try to fix (or differently discretize) the mesh with for example Windows 3D Builder. 3D Builder has a function to fix meshes and to coarsen them. Use binary stl export then. Hope this helps!
Kind regards, Moritz
Thank you very much, this problem has been solved, it was an error in the stl mesh file that prevented it from being voxelized!