Closed bcardarella closed 1 year ago
Uncomment the "MacOS" compiler line in make.sh, and compile. Should work out-of-the-box, even on Apple M1/M2. Only interactive graphics probably won't work as they need WinAPI/X11.
Will give it a go, thank you
Edit/update: the compiler call for MacOS is already in the file make.sh, just uncomment the line therein and run it.
I know MacOS, especially Intel chips, aren't ideal for the GPU performance but as far as getting to play with FluidX3D before considering buying a dedicated machine for rendering it would be nice to have a MacOS build. Is that a heavy lift?