ProjectSWGCore / Holocore

This is the Star Wars Galaxies server emulator for the Java Virtual Machine
https://www.projectswg.com
GNU Affero General Public License v3.0
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Campsites #1451

Open madsboddum opened 10 months ago

madsboddum commented 10 months ago

Camp kits can simply be handed out via the frog, in case crafting hasn't been completed yet.

Various bonuses came from being present at a campsite. Pre-CU guides state "mind wound healing from entertainers" as one, but mind wounds were removed from the game post-CU. This will require more research before we can proceed.

https://www.swgemu.com/archive/scrapbookv51/data/20080108200838/scout_guide.html

madsboddum commented 10 months ago

Found a screenshot of the camp status window post-CU here: https://wiki.swganh.org/index.php/Camping_(Skill_Modifier)

image

Undercova commented 6 months ago

2024-03-29_15h00_14

Camps (basic one)

Pre CU guide: https://youtu.be/gtqmc8wJvdM?si=DRoEA1jdUiM3I7Fu

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Types of camps:

Preset camps

Player camps with module locations: https://hastebin.skyra.pw/relelihelu.css

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Placement:

Examine Camp status

  1. Owner
  2. Time
  3. Total visitors
  4. Current visitors
  5. Heal modifier

Disband camp

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Error:

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System messages (important ones):

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Destruction:

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Experience:

Max XP / radius

  1. 350 / 5m
  2. 600 / 7.5m
  3. 800 / 10m
  4. 1000 / 12.5m
  5. 1100 / 15m
  6. 1200 / 20m

So let’s say you place a basic camp (rank 1). You wait 10 mins and are the only visitor in the camp. If you disband camp it will grant you 250 XP. Every additional visitor gets you +10% XP. In the above example it would be 275 XP total. But ONLY visitors in the build up time (before reaching max cap) can be taken into account !! It doesn’t matter how long they stay in the camp. They only have to step into radius once.

A camp 3 for 30 mins and 3 visitors => (30mins x 25 xp tick) x 1.3 visitors => 975 scouting XP

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Healing:

Camp healing modifier

  1. 65%
  2. 65%
  3. 75%
  4. 85%
  5. 95%
  6. 100%

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Strings:

camp.stf