Open madsboddum opened 8 months ago
should be still in but i guess more like "slowing down the rate of flourishes so it doesnt force you to stop entertaining" was the deal
plus with med buffs and/or ent buff your action pool and refresh rate should be high enough
Yeah, it's probably like whatever the pre-CU behavior was.
the idea was not to spam flourishes all the time :D
in NGE you could do it. but preCU and i bet CU too ... it wasnt possible
i checked it flourishes do not use action points ... but the effects do
i checked it flourishes do not use action points ... but the effects do
It seems very likely that the effects should cost action points then - that's good to know. Do we have a source for dancing itself not costing any action points?
Every loop during a performance (dance/music), you would lose some action points. Flourishes likely added to the action point cost somehow?
If you ran out of action points, the performance is halted.
But seeing as the CU doesn't let you heal Action/Mind pools, maybe this feature was discarded?