ProjectSWGCore / Holocore

This is the Star Wars Galaxies server emulator for the Java Virtual Machine
https://www.projectswg.com
GNU Affero General Public License v3.0
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Action points when performing #1503

Open madsboddum opened 8 months ago

madsboddum commented 8 months ago

Every loop during a performance (dance/music), you would lose some action points. Flourishes likely added to the action point cost somehow?

If you ran out of action points, the performance is halted.

But seeing as the CU doesn't let you heal Action/Mind pools, maybe this feature was discarded?

Undercova commented 8 months ago

should be still in but i guess more like "slowing down the rate of flourishes so it doesnt force you to stop entertaining" was the deal

Undercova commented 8 months ago

plus with med buffs and/or ent buff your action pool and refresh rate should be high enough

madsboddum commented 8 months ago

Yeah, it's probably like whatever the pre-CU behavior was.

Undercova commented 8 months ago

the idea was not to spam flourishes all the time :D

in NGE you could do it. but preCU and i bet CU too ... it wasnt possible

Undercova commented 6 months ago

i checked it flourishes do not use action points ... but the effects do

image

madsboddum commented 6 months ago

i checked it flourishes do not use action points ... but the effects do

image

It seems very likely that the effects should cost action points then - that's good to know. Do we have a source for dancing itself not costing any action points?