Open madsboddum opened 5 months ago
The Armor Category and Protection values seem to affect the Hindrance stats.
The Armor Category puts some "weights" in place: Recon armor has low Movement penalty, medium Accuracy penalty and high Rate of Fire penalty. Battle armor is balanced - medium penalty in everything. Assault armor has high Movement penalty, medium Accuracy penalty and low Rate of Fire penalty.
The concrete protection values determine how much of a penalty you get.
There are buffs, armorHinderanceMove, armorHinderanceAccuracy and armorHinderanceFireRate that we may be supposed to apply?
Perhaps an exception to that would be if the relevant hindrance is 0.0% for the player.
Armor would apply hindrances to Movement, Accuracy and Rate of Fire. Only armor pieces that offer protection, though. Boots should have no hindrance, for example.
Hindrances from armor can be negated with skill mods from the elite professions - Swordsman, Doctor, etc... How much negation is happening is displayed in the "Yours" column.