ProjectSWGCore / Holocore

This is the Star Wars Galaxies server emulator for the Java Virtual Machine
https://www.projectswg.com
GNU Affero General Public License v3.0
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[Items] Armor hindrance #1567

Open madsboddum opened 4 weeks ago

madsboddum commented 4 weeks ago

Armor would apply hindrances to Movement, Accuracy and Rate of Fire. Only armor pieces that offer protection, though. Boots should have no hindrance, for example.

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Hindrances from armor can be negated with skill mods from the elite professions - Swordsman, Doctor, etc... How much negation is happening is displayed in the "Yours" column.

madsboddum commented 4 weeks ago

The Armor Category and Protection values seem to affect the Hindrance stats.

The Armor Category puts some "weights" in place: Recon armor has low Movement penalty, medium Accuracy penalty and high Rate of Fire penalty. Battle armor is balanced - medium penalty in everything. Assault armor has high Movement penalty, medium Accuracy penalty and low Rate of Fire penalty.

The concrete protection values determine how much of a penalty you get.

madsboddum commented 3 weeks ago

There are buffs, armorHinderanceMove, armorHinderanceAccuracy and armorHinderanceFireRate that we may be supposed to apply?

Perhaps an exception to that would be if the relevant hindrance is 0.0% for the player.