ProjectSWGCore / NGECore2

The ProjectSWG Open Source Core
projectswg.com
GNU Lesser General Public License v3.0
23 stars 70 forks source link

/dump #1183

Closed Undercova closed 10 years ago

Undercova commented 10 years ago

that command is not in yet once you start a macro you cant stop it atm. only relog will help

wallaceg09 commented 10 years ago

It's working on experimental for me.

I made a quick macro that spams chat, and /dump killed it.

ghost commented 10 years ago

Double check your macro is repeating please. Currently i am having the same issue.

wallaceg09 commented 10 years ago

https://www.youtube.com/watch?v=WP7LNKTpy-E

It seems to me that it's being killed properly with my test macro... The only edit I made in the code was to print the command to console when it fired and the code is literally a brand new branch where I pulled experimental into minutes before testing it. The macro is nothing more than "/say Hello chumps" followed by "/m test" where test is the name of the macro. I haven't tested combat ability macros because I don't know the syntax for the gm commands, so my character is stuck at level 1.

ghost commented 10 years ago

This is really strange. I cannot get the same results...

ghost commented 10 years ago

Ok, setting your client to allow the use of admin commands removes /dump from being able to be used.

wallaceg09 commented 10 years ago

Is there something else I should be looking for?

Also, here is a test with a minimalist combat macro.

https://www.youtube.com/watch?v=GtsFjlZ7WTo&feature=youtu.be

I'll have to do some more testing, but from where I'm at it looks a lot like the client handles macros because a /dump command is never sent to the server. Also when the game was live, all macros were stored locally to the player's machine, so my speculation is that the /macro command stays local and simply tells the client to send its commands in sequence.

wallaceg09 commented 10 years ago

Hm, interesting. I'll see if I can verify that. (p.s. I assume you mean /setgodmode true correct? or is there another command for admin status?)

ghost commented 10 years ago

nope, SOE actually used an edit to the user.cfg to allow the use of admin commands. Currently you probably receive an error about there not being a command for things like /teleport, /credits, etc?

[ClientGame]

0fd345d9 = true

that goes into your user.cfg and if you are admin enabled dev/lead/qa/cs in your database. They will work (minus the # of course.)

ghost commented 10 years ago

so, this is happening because /dump is seen as an alias for the gm commands /dumpzoneinformation, /dumpobjectinformation, and /dumptargetinformation.

ghost commented 10 years ago

if you are in GM status with your client, you need to use the full command called /dumppausedcommands, tested.