Open madsboddum opened 10 years ago
The scripts have to be in the proper folders, though.
Ok, working on it, probably be after christmas when I send the changes up Sent on the Sprint® Now Network from my BlackBerry®
-----Original Message----- From: Ziggeh notifications@github.com Date: Mon, 23 Dec 2013 13:59:52 To: ProjectSWGCore/NGECore2NGECore2@noreply.github.com Reply-To: ProjectSWGCore/NGECore2 reply@reply.github.com Cc: Skalex223johnmwagner2005@yahoo.com Subject: Re: [NGECore2] Roadmap rewards (#172)
The scripts have to be in the proper folders, though.
Reply to this email directly or view it on GitHub: https://github.com/ProjectSWGCore/NGECore2/issues/172#issuecomment-31146422
I can commit a couple of examples, if you'd like?
I spent sometime today updating my comp version of the fork, just busy holidays making it hard to find time. If I have any questions i'll ask on here before sending the updates up. Sent on the Sprint® Now Network from my BlackBerry®
-----Original Message----- From: Ziggeh notifications@github.com Date: Mon, 23 Dec 2013 14:02:05 To: ProjectSWGCore/NGECore2NGECore2@noreply.github.com Reply-To: ProjectSWGCore/NGECore2 reply@reply.github.com Cc: Skalex223johnmwagner2005@yahoo.com Subject: Re: [NGECore2] Roadmap rewards (#172)
I can commit a couple of examples, if you'd like?
Reply to this email directly or view it on GitHub: https://github.com/ProjectSWGCore/NGECore2/issues/172#issuecomment-31146549
Do we have specified locations for the quest rewards(legacy and roadmap quests), npc vendor items (i.e. camo armor, gcw vendor, heroic vendor, etc), loot items(jedi robes), and the extinct items(elder jedi robes)?
Don't put stats on items like the elder jedi robes since they won't exist in PSWG (at least for now).
As for the roadmap rewards, I can commit some examples for you to look at so it's easier to see what's going on.
The elder robe stats were just a completion of someone else's work. And still need them for adding/testing the set bonus. Unless its a serious issue for someone don't see a reason to delete the work on them. Sent on the Sprint® Now Network from my BlackBerry®
-----Original Message----- From: Ziggeh notifications@github.com Date: Thu, 26 Dec 2013 08:15:04 To: ProjectSWGCore/NGECore2NGECore2@noreply.github.com Reply-To: ProjectSWGCore/NGECore2 reply@reply.github.com Cc: Skalex223johnmwagner2005@yahoo.com Subject: Re: [NGECore2] Roadmap rewards (#172)
Don't put stats on items like the elder jedi robes since they won't exist in PSWG (at least for now).
As for the roadmap rewards, I can commit some examples for you to look at so it's easier to see what's going on.
Reply to this email directly or view it on GitHub: https://github.com/ProjectSWGCore/NGECore2/issues/172#issuecomment-31225798
Ok, yea going to need a folder name to put them in because all i see when I look at equipment service is the string for server templates which are not the individual specified items. Under datatables/roadmap in the toc is @ui_roadmap:"filename" but I'm not sure how that would translate to the server.
The stats on all the jedi robes are incorrectly set so they have to be reworked either way.
The set bonus can be tested with the other jedi robes since they had them as well.
For the roadmap rewards, see: https://github.com/Ziggeh/NGECore2/commit/11f100239dbd7bce308f2c47536a7489cf656592
So file in the template folders and call the template object in the roadmap.py? Definitely would not have guessed that based off of what I was looking at. As for robe armor stats looks like I just need to add the force_protection definitions to equipmentservice to remove them from the templates. Sent on the Sprint® Now Network from my BlackBerry®
-----Original Message----- From: Ziggeh notifications@github.com Date: Thu, 26 Dec 2013 10:33:49 To: ProjectSWGCore/NGECore2NGECore2@noreply.github.com Reply-To: ProjectSWGCore/NGECore2 reply@reply.github.com Cc: Skalex223johnmwagner2005@yahoo.com Subject: Re: [NGECore2] Roadmap rewards (#172)
The stats on all the jedi robes are incorrectly set so they have to be reworked either way.
The set bonus can be tested with the other jedi robes since they had them as well.
For the roadmap rewards, see: https://github.com/Ziggeh/NGECore2/commit/11f100239dbd7bce308f2c47536a7489cf656592
Reply to this email directly or view it on GitHub: https://github.com/ProjectSWGCore/NGECore2/issues/172#issuecomment-31230524
I have already done the robe armour, just haven't comitted it here yet.
Cool Sent on the Sprint® Now Network from my BlackBerry®
-----Original Message----- From: Ziggeh notifications@github.com Date: Thu, 26 Dec 2013 11:07:37 To: ProjectSWGCore/NGECore2NGECore2@noreply.github.com Reply-To: ProjectSWGCore/NGECore2 reply@reply.github.com Cc: Skalex223johnmwagner2005@yahoo.com Subject: Re: [NGECore2] Roadmap rewards (#172)
I have already done the robe armour, just haven't comitted it here yet.
Reply to this email directly or view it on GitHub: https://github.com/ProjectSWGCore/NGECore2/issues/172#issuecomment-31231682
Anyone alive here..
No we all died
Sent from my iPhone
On Feb 1, 2014, at 11:20 AM, "Freddiec" notifications@github.com wrote:
Anyone alive here..
— Reply to this email directly or view it on GitHub.
Shouldn't that be:
Sent from beyond the grave
On 1 Feb 2014, at 16:40, Waverunner notifications@github.com wrote:
No we all died
Sent from my iPhone
On Feb 1, 2014, at 11:20 AM, "Freddiec" notifications@github.com wrote:
Anyone alive here..
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Yur funny..
On Feb 1, 2014, at 1:25 PM, nergmada notifications@github.com wrote:
Shouldn't that be:
Sent from beyond the grave
On 1 Feb 2014, at 16:40, Waverunner notifications@github.com wrote:
No we all died
Sent from my iPhone
On Feb 1, 2014, at 11:20 AM, "Freddiec" notifications@github.com wrote:
Anyone alive here..
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Added all Bounty Hunter rewards: https://github.com/ProjectSWGCore/NGECore2/commit/b6f216ca41bd9f4a881ae69d39c33864e82a7be3
Added all Jedi rewards: https://github.com/ProjectSWGCore/NGECore2/commit/274d00516d6c1641b343c3799060b8445bdf9142
Do note that the quest and buff items are being granted but are not functional.
The Bounty Hunter armor isn't using the correct colours atm.
Mesagoppinmypants working on this atm
Finished roadmap rewards.
The various armour still need the correct colours.
How do you set colors? I've never seen anyone do that before.
not coded yet afaik
undercova is right.
On Fri, Jun 20, 2014 at 2:21 PM, Undercova notifications@github.com wrote:
not coded yet afaik
— Reply to this email directly or view it on GitHub https://github.com/ProjectSWGCore/NGECore2/issues/172#issuecomment-46716774 .
Actually, I believe it is coded now. Waverunner implemented it.
It is. This is how colour crystals change their shade.
Have most of the items done, working on the weapons currently, have not started on the 3 each quest starter items, working and nonworking. Sent on the Sprint® Now Network from my BlackBerry®
-----Original Message----- From: Ziggeh notifications@github.com Date: Mon, 23 Dec 2013 11:53:59 To: ProjectSWGCore/NGECore2NGECore2@noreply.github.com Reply-To: ProjectSWGCore/NGECore2 reply@reply.github.com Subject: [NGECore2] Roadmap rewards (#172)
Reply to this email directly or view it on GitHub: https://github.com/ProjectSWGCore/NGECore2/issues/172