Open jonfroehlich opened 2 years ago
This issue really important and critical to the user experience of Project Sidewalk (maybe one of the most important current design issues we have open). Our idea with the opening tutorial screen is to: (1) engage the user and make them excited; (2) overview a bit about PS; (3) and frame the tutorial and the first mission in the PS experience.
I think you're approach might be:
I think there is an opportunity to improve both the opening tutorial screen and closing tutorial screens knowing what we now know about common user mistakes—just generally trying to improve what we tell the users here and how we tell them... perhaps using cleaner, more easily digestible UI.
Opening Tutorial Screen
Closing Tutorial Screen