ProjectSkyfire / SkyFire.406a

SkyFireEMU is a full featured F/OSS World of Warcraft: Cataclysm emulator written in C++. || Compatible with World of Warcraft client 4.0.6a (Build:13623) || Public DB is located on forum
http://www.projectskyfire.org
GNU General Public License v3.0
343 stars 218 forks source link

Dungeon Entrances #534

Open nvbk opened 12 years ago

nvbk commented 12 years ago

Hi, I'm using newest revision and have problem with any entrance to dungeon, mostly wotlk dungeons. I'm using newest patcher more then twice, but problem is still here. Some dungeons as Violet Holt have bad entrance, don't teleport u into instance, nothing happened. I look into area_trigger and here is all fine, before new patcher, instances entraces works fine... Where is problem? Db or Core? Or Patcher?

Walkum commented 12 years ago

I confirm this, also when you try to exit of an instance (only wotlk tested), you can't, as areatrigger doesn't exist :S

nvbk commented 12 years ago

y, just it deasn't trggered if player step into triggers..

I have problem with cata dungeon for now (ex: blackrock caverns) too.

Edit: Blackrock caverns now work after update config file.

I test example NEXUS.

Areatrigger don't teleport me into nexus instance, but if use wow.exe patchet by old patcher... teleport works fine, why?

I think it's problem with new patcher

Bootz commented 12 years ago

its because the ScriptName was pulled, either cuz the dungeon was empty, or because no ones gotten that far to start look into the old dungeons. /shrug

Walkum commented 12 years ago

bootz cast mirror image!! is super effective! (lol)

nvbk commented 12 years ago

:-D thx for info anyway, i look on it

Bootz commented 12 years ago

bootz cast mirror image!! is super effective! (lol)??? it works for me

Walkum commented 12 years ago

xD, I said because you writed the sane message 5 things lol, mirror image op XP

nvbk commented 12 years ago

Interested, if remove instance script (example nexus) entrance works fine, but same think don't work (ex: spheres for unfreeze main boss), if return script and teleport me by gm command into dungeon, all work fine. Dungeon is dully spawned, bosses works fine and speheres for unfreeze too... Problem is in loading instance script, if player enter into entrance, but where is problem? Why is entrance don't work?

I tested create party: sometimes entrance work and teleport me into dungeon, but more often do nothing or wrote "you have entered too many instances"

Walkum commented 12 years ago

@nvbk agree... happens with ulduar too no?

nvbk commented 12 years ago

nope, Ulduar and 5mans HoL and Hos works me fine.

If u want entered into violet hold, or other bad dungeon, next dungeon don't work too, muss relog.

I doing some change in instance script for nexus and now me work entrance fine, but exit don't work :-D It's little buggy.

Patch:

http://eu.fantasticland.eu/nexus.patch

Walkum commented 12 years ago

Mmm, I never have problems with the nexus entrance, only with the exit. Ulduar same, I can enter but no exit, and with Violet Hold same as you, not enter, not exit. I will try your patch with violet hold and I will tell you. Thanks friend.

Walkum commented 12 years ago

this problem appears too with ICC exit... and ulduar exit... I think that is a high priority bug.

Bootz commented 11 years ago

late to respond but since no one else has, we knew about this issue awhile back... its a height miscalculation, sure game wise nothings changed in northrend for cataclysm, BUT the ground levels and some go shit was all incorrect, (obviously hacked in old core, one that had gotten dropped..) example... ulduar entrance/exit i found the scriptname was missing fixing the entrance, but upon leaving, u cant, visually the doors in front of you , but what your not seeing is what is actually happening.. its about 75f above your actual location.

i've been personally waiting for someone that was genius enough to implement map phasing system since my quality of work was never good enough, and all i ever started hearing was bitching about it... so theirs one of the closest answers you'll get to solving this dilemma correctly. actually that system correctly in-place would fix ALOT of shit. ;) coughing...gilneas

Walkum commented 11 years ago

@Bootz disagree, your work always has been perfectly, we never have been kick you, you was, are and will be the principal piece of this project, without you this project is dead (as you see since you go to 2.4.3 xD), the unique problem that the people have is about the works of greymane.. sorry for that but is true... idk the knowledge of C++ of Greymane, but... 80% of his commits have shit without fix, yes without hack code but... shit, and much prepotency, always "the problem is you".. yes.. sure... more than 5 guys reporting the same issue as me... lol. Bootz you never had this problem, always your code works perfectly. SkyFire says "project not dead".. I'm not sure if it is true, but I only know that whithout you, 4.0.6 project doesn't exist anymore. PD: Bootz 4 president.

Bootz commented 11 years ago

imo Greymane's work we needed, just as much as Subv's work was, its core cleanup, (alot that was left over from trinity, hence why i laughed when i herd the word hack so loosely thrown around) and some much needed, spell work,which im not that great at doing esp. when it comes to converting to scripting...

im old school which is another reason i started focusing on TBC, that core is old enough that its right at where im used to, and moving it forward, i can learn some of the crap ive overlooked(newer stuff) and figure it out correctly.,. since i only have myself as a teacher, this process can go really slow sometimes, so with others it takes alot of the load off my back for things to do.