Closed kem008 closed 11 years ago
Compile the latest core in debug. Then when it crashes. Upload the whole crash dump file and the text file to filebeam and post a link.
FYI the crash dump will be located in your server/crashes folder. make sure you zip it up.
http://filebeam.com/0606215dee6ba98d3593c29b7a241464 password: lego1230
Fixed in. https://github.com/ProjectSkyfire/SkyFireEMU/commit/e771b5e1ad1c15af40188b55e04739a4d6b265d2
Yes there will be startup errors because the loot is missing for these game objects. Will fix this later.
Hello guys I tested the new version of the SkyfireEmu 4.0.6 and I got a crash with the worldserver.exe When its want to load the gameobjectloot template it is always got a crash. Revision: 4.0.6a - 13623 (c)ProjectSkyFire http://www.projectskyfire.org Date 17:2:2013. Time 10:30 //===================================================== * Hardware * Processor: AMD Phenom(tm) II X3 710 Processor Number Of Processors: 3 Physical Memory: 4192760 KB (Available: 1660640 KB) Commit Charge Limit: 4194303 KB
* Operation System * Windows 7 Professional Service Pack 1 (Version 6.1, Build 7601)
//===================================================== Exception code: 80000003 BREAKPOINT Fault address: 004242AB 01:000732AB E:\wowszero 406 skyfire\worldserver.exe
Registers: EAX:00000001 EBX:FFFDE000 ECX:473ADAAD EDX:02D64BF4 ESI:02B8F3E0 EDI:02B8F4D4 CS:EIP:0023:004242AB SS:ESP:002B:02B8F3E0 EBP:02B8F3EC DS:002B ES:002B FS:0053 GS:002B Flags:00000246
Call stack: Address Frame Function SourceFile 004242AB 00000000 std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types > >::operator==+9B c:\program files (x86)\microsoft visual studio 11.0\vc\include\xtree line 328
0070E4FC 00000000 LoadLootTemplates_Gameobject+17C e:\wow repack ewow\skyfire 406\src\server\game\loot\lootmgr.cpp line 1538
004301F2 00000000 LoadLootTables+12 e:\wow repack ewow\skyfire 406\src\server\game\loot\lootmgr.h line 413
003EBF49 00000000 World::SetInitialWorldSettings+D09 e:\wow repack ewow\skyfire 406\src\server\game\world\world.cpp line 1621
003DF3D6 00000000 Master::Run+246 e:\wow repack ewow\skyfire 406\src\server\worldserver\master.cpp line 161
003CA324 00000000 ace_main_i+2A4 e:\wow repack ewow\skyfire 406\src\server\worldserver\main.cpp line 145
003DF06B 00000000 ACE_Main::run_i+1B e:\wow repack ewow\skyfire 406\src\server\worldserver\main.cpp line 73
5CD6F4F6 00000000 ACE_Main_Base::run+26 e:\wow repack ewow\skyfire 406\dep\acelite\ace\os_main.cpp line 86
003CA399 00000000 main+59 e:\wow repack ewow\skyfire 406\src\server\worldserver\main.cpp line 73
014B56B9 00000000 __tmainCRTStartup+199 f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c line 536
014B57FD 00000000 mainCRTStartup+D f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c line 377
7587338A 00000000 BaseThreadInitThunk+12
776B9EF2 00000000 RtlInitializeExceptionChain+63
776B9EC5 00000000 RtlInitializeExceptionChain+36
Local Variables And Parameters
Call stack: Address Frame Function SourceFile 004242AB 00000000 std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types > >::operator==+9B c:\program files (x86)\microsoft visual studio 11.0\vc\include\xtree line 328
punting on symbol this
punting on symbol _Right
0070E4FC 00000000 LoadLootTemplates_Gameobject+17C e:\wow repack ewow\skyfire 406\src\server\game\loot\lootmgr.cpp line 1538 punting on symbol lootid