Closed F03SD closed 11 years ago
I'm sorry, I fix it
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) { if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE) { if ((channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->flags & AREA_FLAG_SLAVE_CAPITAL))) return false;
if ((channel->flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
return false;
}
}
How'd you miss that?
I do not understand your question, I was referring to the fact that when creating a new character, they do not have chat channels
wasn't really a question as much as a !!!
where you said nevermind i fixed it...
that selection code is already in our core..
so i was like how'd you fix it
if its already there... /shrugs
i didnt understand your fix i suppose :pager:
hmmz' i definitely see some spotted bad codestyling here... i will look into this fix or you can Pull Request it so others can see it, and it will get looked at faster.
This is not a correction of a temporary solution, because I do not really know C + + but there is not always a variable Returns an (return), but the game behaves differently
;) im test this
When creating a new character in the frame does not have a chat channel.