Open ScrWoW opened 11 years ago
hmmz are you using SkyFire DB Release 14? I've not updated my test box yet from 13 but both these are visible and doors are closed. sec and ill retest using newest db updates. if i remember correctly the supplies quest is a prequel to evacuation though.
EDIT: looks fine on my test daemon. not seeing this problem here, maybe others can confirm.
When i use earlier revision of DB ( can't see if it is 12-13, but i know that is older one ), quest working well. Recompile Core, redownloaded DB and install it all. Result - the same problem ((( Maybe you update wow launcher (don't update it for 6 month) or give me some advices how i can fix this problem?
k used clean full db release and your correct the phases got knocked to shit in 13 & 14 release evacuate merchant square shouldnt be visible until prequel quests are complete... players/quests are in wrong phase.
confirmed assigned to Raydeon
I'm glad that it is not some kind of my silly mistake to disturb you with. I hope that it will be fixed soon. ( If i can help you with something, just let me know ) Besides, sorry for my shitty English (
your english isn't that bad... but the downside is that this isn't my section of the project, Gilneas City is Raydeon's baby, as well as i don't do DBScripting.
now since Raydeon is on extensive afk status bcuz of IRL work, someone else with the knowledge and skills in both these areas can step up and fill this gap.
Testing it now to see if Bootz broke something.
pfft! me yeah riiight lol ... i don't do DBScripting :p
Found the issue. Well make a fix sometime tonight or tomorrow.
don't forget to grab that PR as well ;)
Ok i'll wait, cuz it is very important part of game process Good luck to you, guys!
Working on it ffs. Keep your panties on plz.
Heh)) Okay) Good luck in your work. We all know that is important to fix, but it is free Emulator, and no one can make somebody do something, let's just wait) If you need gilneas scripted now, you can use Mangos until SkyfFire fix it.
I'll be waiting for SkyFire fix)
Been working on TerrainSwap. Else the only way to make this work is to spawn all the gamegojects for each phase. When we spawned Gilneas we only tested it on a GM account and overlooked the normal player's side of it. When TerrainSwap is functional the mini map will work proper and all the objects will appear as they should. Gilneas will also need to be totally respawned with the correct maps. These functions and methods will need to be applied to the goblin starting area as well. Look for a completed patch in the near future as my time permits me to work on this. If you are in a real big hurry you can add the spawns for each phase but this is not the best way to do it. Please note Gilneas loads 3 maps at the same time on retail so TerrainSwap is needed for a proper working server.
Okay. If you can send me how can i spawn all obejct for each phase... And when is that near future.. Thank you
Because when i spawn the door for example, nithing is happen in player mode
@ScrWoW TerrainSwapping and Phases are WiP atm, these were hacked to work priorly, due to by default Gilneas City was working off wrong map. in master atm is basic impl of terrainswap and a push(hacked) of correct map for gilneas(temp) until we have it completely updated and corrected here. which shall replace the temp method. in teh city only 3 quests are broken. everything else is seemly working and spawned. in Gilneas2 scripting hasn't begun yet. last stand end quest needs fixed b4 we continue. this has to do with that click here to see paste
Thank you for reply, but my English level is not good enough ( or developer level ) to understand 100% of what you are writing. As i understand, you created test branch and test fixes there. And then just replace fixes in master (if they were good).Is it right? "in Gilneas2 scripting hasn't begun yet" - you mean that gilneas not fully working till today? And the last question, how you think when do you fix gilneas? ( i mean if you can just fix it, like it was before ) Tnak you for your reply.
About the Master and Branch:
in master there is a temp commit for terrain swapping and phasing, something i started out working on. in test branch (above) is another version made for a different patch, that was implemented to see which way was best to use, this testing branch will replace the one currently in master after we have it situated and correct. either way (master/branch) since we are now using the right Map for Gilneas, some obvious changes will take place.
About the reported bugs
As of start of this bug report the reported issues lie within the db, for those two quests. In Gilneas, as of my last test, only 3 quests were broken, 2 because of phase is wrong for the GameObjects (reported at top of page) and the other is a mount spell (spell phase). all of these are db.
lastly...
Oh Thank you. Now i clearly understand you! So.. nice. But i tested with 12 and 13 release of db( hade the same issue ( than i replaced very old db, i've been using till now - and it is don''t work at all). So can i ask you about writing hacki method of fixing this quests ( not like auto-complete ;) )? And whats about kezan, we have something broken like it is in gilneas? Thank you, and sorry if i write something wrong or often ;)
kezan has not really been touched for awhile now. 12-13-14 releases of db has the issues you reported in it... AlterEgo & Raydeon is busy with IRL work, when they have the time the db will be fixed for this problem
i personally do not go that deep into db i cant stand it bores the crap out of me, and ill screw something up if left to it too long lol...80% chance it would be on purpose. And i definitely don't do the DBScripting, I'm not against it, but rather not rely on it.
so best thing to do is sit back and wait for one of our DBT (DataBase team) members to fix it.
So can i ask you about writing hacki method of fixing this quests ( not like auto-complete ;) )?
no...no..never use autocomplete fixes, i rather have them remain broken until they get a proper fix,
so we can see where issues are at... autocomplete's break more then they help.
the "hack" that was imposed was to "push" or force Gilneas to use correct map and phase.
EDIT:
but we didn't know when they would have free time, to fix this issue :0
SkyFireEmu Team Members have several ways of staying incontact with one another ... the simplest is by telephone, :) it will be addressed soon.
"so best thing to do is sit back and wait for one of our DBT (DataBase team) members to fix it." - I understand that it is the best way), but we didn't know when they would have free time, to fix this issue :0
Okay) So, as you say, DB have some errors. I check and compare working DB (from old core i've using) and DB Release 14. gameobject scripts are the same :O EDIT: I gues, error is not in gameobject_template. Besides, i have old source and compare scripts of this gameobjects in core. They are still the same.
As for a time frame to completion. All I can say is it will be sometime before hell freezes over. ;)
It is sad to read :( Not even 1 hack method of making this 3 ( or 2 ) quests work?
Guys, where can i set GO to see it for example on 2-nd phase?
Surely there must be a temp workaround for this?
Need to find the commit that broke it first. Then I can fix it.
Hi guys, can you explain me, when i'm doing quest Evacuate the Merchant Square / Salvage the Supplies , I can't see supplies ( boxes ) and all of the door already opened. Can see it only in gm mode. Something wrong ? Or my mistake?