Open Dark-Starr opened 2 years ago
partially addressed in d8ce8f8016a282fe2066187477ff8d330fcb7f94, need more detailed repro for the stamina shard issue.
fixed in d0c779e3acdb46453e317ac456dab8a0f18e0601
cannot reproduce. Please provide more repro details
wont fix.
Intended behavior with the solar flare armor, that is the pulsing effect from vanilla.
Appears to be related to unloading, only occurs after the mod has been reloaded atleast once. More research required
fixed in b416cf3ef1b2891b4dfb4a3ed2d1ec62e5db5a0e
Need more reproduction information and details. This report is far too vauge.
reproducing missing textures - stamina shard spawned only entity with cheat sheet, not the debug tile
reproducing block consumption really just try placing blocks in air, not connected to anything
side note on sentinel's contrast even when not using armour or transformations, it does that
reproducing defying gravity spawned gravity orb entity with cheat sheet be using hoverboard or celestial starboard hold down/s while approaching it and while on it hold jump to hover and jump off gravity orb hover and fly left/right while being pulled nyooooooom tl;dr mess with hover for a bit, its really weird
Stamina shard issue safeguarded against with a5ac25853f9cd0aeab0a0b39eeb4dac799770c6f
Still cannot reproduce block consumption, please try to reproduce without maxStackPlus
Sentinel's contrast confirmed to be fault of Light and Shadows, wont fix
Gravity orb behavior is intended
Changing name as issue 6 here is the only reproducable and still relevant issue
Issue Descriptions
1- Missing Textures Expected behavior: Loaded Vanilla and SLR textures Actual behavior: Missing texture warnings, lots of them Context: Opening loot boxes, getting within range of stamina shards
2- Player's Rotation Expected behavior: Normal player appearance, not rotated at all Actual behavior: Player sprite rotated until reload Context: Gravity Orb lmao
3- Block Consumption Expected behavior: Blocks aren't eaten by the void when attempting to place them out of reach Actual behavior: Blocks are consumed by the abyss when attempting to place them out of reach Context: Building
4- Fargo's Compatibility Expected behavior: Easily accessible Codex and Stat sheet Actual behavior: Both tabs overlap, making the Codex inaccessible Context: I tried to open the Codex
5- Sentinel's Contrast..? Expected behavior: Blue-Green colour overlay when Barrier is active Actual behavior: Hyper-contrast orange overlay on player Context: Sentinel's Tincture
6- Instant Hook Expected behavior: Hook to blocks normally Actual behavior: Hooks deactivate the instant they hit a block Context: Grappling to ceilings, platforms
7- Lightweight Springs Expected behavior: Needing solid blocks to place a Hotspring Source Actual behavior: Midair Hotspring Source Context: Building again
8- Defying Gravity Expected behavior: I'm not sure Actual behavior: Hovering messes with Gravity Orbs Context: Gravity Orb again
Reproduction
Additional context and log files
Images
1- Missing Textures
2- Player's Rotation (First is rotated, second is normal)
3- Block Consumption
https://user-images.githubusercontent.com/93879512/168182003-1235a695-0e18-4c5b-ad64-6d4c7e158020.mp4
4- Fargo's Compatibility
5- Sentinel's Contrast..?
https://user-images.githubusercontent.com/93879512/168183592-a83e8446-bcd3-4cac-9eef-82f702edd246.mp4
6- Instant Hook
https://user-images.githubusercontent.com/93879512/168184237-c875c60c-905f-420d-97a0-5b42efbef6be.mp4
7- Lightweight Springs
8- Defying Gravity
https://user-images.githubusercontent.com/93879512/168187367-200ed4b8-d39c-4767-ba45-31912ee7dcf2.mp4
Logs (I hope this is the right file) client.log