Fixes 2 of the most dire memory consumers in the mod. Note, we really should move to caching any and all textures used for drawing as the string manipulation on Request is really memory hungry, ouch! Best thing is probably moving any instances of Request to be a static Asset in the file and then getting Asset.Value to draw dynamically. Probably automatable with a clever script (Get AI involved?)
Fixes 2 of the most dire memory consumers in the mod. Note, we really should move to caching any and all textures used for drawing as the string manipulation on Request is really memory hungry, ouch! Best thing is probably moving any instances of Request to be a static
Asset
in the file and then getting Asset.Value to draw dynamically. Probably automatable with a clever script (Get AI involved?)