A couple of minor optimizations related to tile rendering and particle mesh generation. Also includes a change that will hopefully allow us to track and properly dispose of unrendered trails to free graphics resources appropriately instead of leaking GPU resources for every single trail :(
A couple of minor optimizations related to tile rendering and particle mesh generation. Also includes a change that will hopefully allow us to track and properly dispose of unrendered trails to free graphics resources appropriately instead of leaking GPU resources for every single trail :(