The sprite used for the Thousandth Degree projectile was the Thousandth Degree itself, not the accompanying wheel. I noticed this behaviour when testing the weapon itself and saw that there's an issue for it: #745
I replaced ThousandthDegreeProjectile usages in ThousandthDegreeProjectileFired with ThousandthDegreeProjectileFired. See changed files and commits for details.
The sprite used for the Thousandth Degree projectile was the Thousandth Degree itself, not the accompanying wheel. I noticed this behaviour when testing the weapon itself and saw that there's an issue for it: #745
I replaced
ThousandthDegreeProjectile
usages in ThousandthDegreeProjectileFired withThousandthDegreeProjectileFired
. See changed files and commits for details.