Closed GoogleCodeExporter closed 8 years ago
Similar issue when parsing a Sarameya zerg fight. In some cases, melee damage
for
certain people was ignored entirely, in others, it was lower than expected
(fight was
parsed by other people and showed different results)
Similarly, these were parsed in 1.3.8, attempted to reparse in 1.3.9, but this
did
not fix it. Other people reported similar issues.
Attatched a few examples -
1 - Jeny's melee damage ignored.
2 - Solarus' melee damage ignored.
3 - Sydney and Tsakiki's melee damage significantly lower than expected.
4 - Sydney's melee damage significantly lower than expected.
5 - Almost all melee damage ignored. I think this may have been started late or
had
some other issues, but it does still highlight the issue, so I thought it may
have
been worth including.
Original comment by solar...@gmail.com
on 31 May 2009 at 4:12
Attachments:
Seems to be yet another issue with identifying players vs charmed vs mobs.
In the first Nuhn parse, Misha is listed as both a player (weaponskills
attached to
that entry) and as a charmed player (melee attached to that entry). Further,
Nuhn
itself has entries as a player, as a charmed player, -and- as a mob. This
causes a
bunch of problematic issues in trying to pull up valid data results.
This will take a lot of work to sort through and fix.
Original comment by Kinemati...@gmail.com
on 1 Jun 2009 at 11:12
Ok, have finally been able to track down the process that causes these problems
and
found a fix that seems to work pretty solidly. (previous attempts fixed one
aspect of
the problem but created new ones) Marking as fixed for 1.4.8 release.
Original comment by Kinemati...@gmail.com
on 16 Dec 2009 at 6:14
Side note: a reparse will be required to get corrected data.
Original comment by Kinemati...@gmail.com
on 16 Dec 2009 at 6:17
Original issue reported on code.google.com by
ilv...@yahoo.com
on 30 May 2009 at 7:11Attachments: