ProjectTako / kparser

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Player melee damage being randomly ignored. #35

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Begin default parse before popping the ZNM mob Nuhn.
2. Stop the parse after Nuhn is defeated. Rename the file.
3. Repeat for several pops of Nuhn.

What is the expected output? What do you see instead?
Each parse of each Nuhn fight seemed to drop the melee damage from a random
player. In the first parse, Misha (MNK) and Giron (WAR) had their melee
damage at 0, even though that wasn't the case at all.

In the other parses different melee seemed to suffer from this. in the
second parse Rieckman (SAM) had his melee at 0, and Misha's was recorded fine.

There are some value's I'm a little skeptical of. For example Beanbean
(THF)on the first Nuhn parse reported only dealing 815 damage in melee
damage. This could very well be true, but only if Beanbean spent most of
the time out of the fight. With other players being entirely ignored, I
began to suspect these low values as well.

What version of the product are you using? On what operating system?
When the parses were made, it was with 1.3.8.0.

I loaded the parses into the new 1.3.9.0 and tried reparsing the data with
no luck (I don't know if that would have done any good though). If this is
a subtle side effect of a problem you just recently fixed with 1.3.9.0,
then please disregard.

Please provide any additional information below.
Thanks for the prompt response and fixing of the buffs issue! This is a
great project.

Original issue reported on code.google.com by ilv...@yahoo.com on 30 May 2009 at 7:11

Attachments:

GoogleCodeExporter commented 8 years ago
Similar issue when parsing a Sarameya zerg fight. In some cases, melee damage 
for
certain people was ignored entirely, in others, it was lower than expected 
(fight was
parsed by other people and showed different results)

Similarly, these were parsed in 1.3.8, attempted to reparse in 1.3.9, but this 
did
not fix it. Other people reported similar issues.

Attatched a few examples -

1 - Jeny's melee damage ignored.
2 - Solarus' melee damage ignored.
3 - Sydney and Tsakiki's melee damage significantly lower than expected.
4 - Sydney's melee damage significantly lower than expected.
5 - Almost all melee damage ignored. I think this may have been started late or 
had
some other issues, but it does still highlight the issue, so I thought it may 
have
been worth including. 

Original comment by solar...@gmail.com on 31 May 2009 at 4:12

Attachments:

GoogleCodeExporter commented 8 years ago
Seems to be yet another issue with identifying players vs charmed vs mobs.

In the first Nuhn parse, Misha is listed as both a player (weaponskills 
attached to
that entry) and as a charmed player (melee attached to that entry).  Further, 
Nuhn
itself has entries as a player, as a charmed player, -and- as a mob.  This 
causes a
bunch of problematic issues in trying to pull up valid data results.

This will take a lot of work to sort through and fix.

Original comment by Kinemati...@gmail.com on 1 Jun 2009 at 11:12

GoogleCodeExporter commented 8 years ago
Ok, have finally been able to track down the process that causes these problems 
and
found a fix that seems to work pretty solidly. (previous attempts fixed one 
aspect of
the problem but created new ones)  Marking as fixed for 1.4.8 release.

Original comment by Kinemati...@gmail.com on 16 Dec 2009 at 6:14

GoogleCodeExporter commented 8 years ago
Side note: a reparse will be required to get corrected data.

Original comment by Kinemati...@gmail.com on 16 Dec 2009 at 6:17