Open GoogleCodeExporter opened 8 years ago
Adjusted issue type.
The Extra Attacks tab needs a fair bit of work. I'll keep this open as an
example of
what needs to be considered.
Original comment by Kinemati...@gmail.com
on 8 Aug 2009 at 9:17
ok cool, thank you for the minute reply XD.
Yes, i know this tab is very "experimental" like Motenten explained me some
time ago
in a PM, especially regarding double/triple attacks and multihits weapons hits.
What i m talking about is only the very 1st line of that tab :
Basic Data
Player # Melee Attacks # Melee Rounds Attacks/Round # Extra
Attacks
Masamunai 2932 1257 2 447
(copy pasted example)
Original comment by raphael.morineau@gmail.com
on 8 Aug 2009 at 9:23
Aspects of this are implimented in the new Performance tab, namely tabulating
the
amount of time spent by each player vs a given selection of mobs.
On the issue of subsetting the extra attacks by mob selection, I'm not sure
there's
value in that. Extra attacks are not affected by the mob you're fighting, so
changing the mob selection should have no effect on the results except for
reducing
the accuracy of the data (unless you're changing weapons during the parse, and
it
would seem better to create multiple parses for that).
You're correct, though, that the program desperately needs wiki docs for many
of its
details. That's on my to-do list. However re-reviewing it, I think that
overall
what you're asking for doesn't belong on the Extra Attacks tab.
Original comment by Kinemati...@gmail.com
on 2 Nov 2009 at 9:29
Original issue reported on code.google.com by
raphael.morineau@gmail.com
on 8 Aug 2009 at 9:15