ProjectZulu / MOSI

More On Screen Info (MOSI) is a the Minecraft Mod containing the Armor and Buff bar mods
6 stars 1 forks source link

Hide Arrow count when empty? + Mod Support? - Enhancement #6

Closed Razorskills closed 10 years ago

Razorskills commented 10 years ago

Hello, I was wondering if it would be possible to hide the Arrow count when empty?

And I was wondering if there could be support for Balkron's Weapon mod's Crossbow bolts, Musket Rounds, and Blunderbuss Shots.

I think it would be amazing if it would hide them if there is none in your inventory, but if there was any there, it could display how many shots you have left.

Here is a link to the WeaponMod if you think its a good idea: http://www.minecraftforum.net/topic/211517-164forge-balkons-weaponmod-v113-now-with-flintlock-pistol/


Also I was wondering since it is called More on Screen, I was thinking it might be cool if it showed what kind of potions you have active and how long they will last for. Or if you jumped inside oil, it usually gives you sickness for a period of time. There is a mod that does this similarly, but I much prefer the way your armor stats mod looks and I think you could do it better than this mod:

http://www.minecraftforum.net/topic/1114612-164-bspkrs-mods-armorstatushud-directionhud-statuseffecthud/

And if you added this feature, you could add a config to turn off the effect monitor.

Thanks for reading, I hope you liked my suggestions.

Razorskills commented 10 years ago

Now that im looking at the config, is there a way to copy the section for say the arrows, then paste it below it and put in a new id and name, and then all the work could be done by us and not you? I was looking through lots of my mods, and there is just too many of them to ask to be added.

Razorskills commented 10 years ago

opps

Crudedragos commented 10 years ago

Currently there are 6 preprogrammed slots (Armor + Weapon + Arrows) and ~3 generic ones which can be set to function like the others.

Copypasting won't work as some assumptions are made. Though they can be made to function identically (again, you are currently limited to ~3 other items).

Once the configs are switched to GSON they will be more generic and then it will be easier. It will also be possible to add an practically infinite amount of trackable item slots.

Crudedragos commented 10 years ago
 I was thinking it might be cool if it showed what kind of potions you have active and how long they will last for.

BuffBar, which is also part of the MOSI repo will display status effects on the user.

https://github.com/Crudedragos/MOSI/wiki/BuffBar

Razorskills commented 10 years ago

Well then I will try the buffBar Thank you. I did not see it at the time. And if I set up the other 3 item slots, would they appear on the screen at all times?

Crudedragos commented 10 years ago

Yes.

Razorskills commented 10 years ago

Darn Is there a way to make them only display if there is 1 or greater number of the items?

Crudedragos commented 10 years ago

I don't think so, but its a good option I'll look into adding.

Razorskills commented 10 years ago

Then if they disappeared, it would be easy to support many more items to track. I think it would be a bit impractical to carry 16 different kinds of ammo.. And if there is only one item it could push the item count to slot 1. That is just and idea It might not even be possible.

But if they were set up to use a slot system, where if there was an item in the inventory, it would fill slot one, then another item could take slot 2. but take the items out and put 2 others in your inventory. could they move into slot 1 and 2 as well? I am just fantasizing and realize this may not be what you want or possible. But I do think if it was set up like that, would it not make it easy in the config file to just add id's followed by the name you want it to show like so: 262(Arrow),11810(MusketRound)

Im not sure how the names would fit, but I if it looked dumb, we could edit the names that show to say MRound to make it fit. And i guess im just leaning towards a config file that the user can edit to their liking and that way you wouldn't have to support a mod in general.

Anyways I think this makes sense what im saying, but it is still just ideas, you can throw them out if you want.


I also had a look at the buffbar. I like it. But I was wondering if it was possible to change the location of the icons on the screen. I was hopping to put them in the bottom left of my screen. instead of above the items bar. I was also wondering it it is possible to disable the buff icons in the inventory screen. I have custom npc's installed and it adds a factions and quest tab in the inventory menu, but the buff icons in the inventory move it all over into the nei section and it looks very odd. The same thing happens with bspkrs mod

Crudedragos commented 10 years ago

Good ideas. Will keep them in mind.

As to buffbar, you currently cannot move them independently. Only the entire 'grouping'.

Razorskills commented 10 years ago

That is exactly what I want to do. Il play around with it to see if I can move them.

I was just wondering if it was possible to remove all of the icons in the inventory menu, but keep the hud icons when not in the inventory?

Edit: Disregard this part next bit: Il leave it there for you to read, but it is part of nei that adds the inventory buff status.


After thought: The buffs that show up in the inventory look and are in the exact same location as when I used StatusHUD.. Maybe it is part of NEI That shows them. Il test this out later to see if it is. If it isn't I wouldn't mind trying trying to remove them since it breaks up the inventory screen with some of the other mods I have. When you aren't buffed, it has no issue with the screen. Just when they are there it moves a bunch of stuff in the inventory screen.


Razorskills commented 10 years ago

I played around with the config file for BuffBarv0.8.1(1.6) but I was not able to find a way to to move the grouping by any change in numbers. I am trying to move the entire thing to the far bottom left.

Crudedragos commented 10 years ago

Closing in favor of focused issues. Feel free to create new issues not covered/I've missed or add to created ones. Amount of Display Slots: https://github.com/Crudedragos/MOSI/issues/8 Clearer/Additional display modes: https://github.com/Crudedragos/MOSI/issues/9 Additional Track Modes/Rules: https://github.com/Crudedragos/MOSI/issues/10 Better justification: https://github.com/Crudedragos/MOSI/issues/11