I've created a world with Terrain Control that is all Desert and Ocean. In the ocean I've set the water level to 10, and changed the blocks to generate Sand/Sandstone.
I have a bunch of mods installed but the one that is giving me trouble is Project Zulu. I've found a couple of weird things occurring, so I will post this in both githubs in hopes some can work it out.
PZ mobs do not spawn, I can't find any of them anywhere. Standard mobs do spawn, but not in the right places. (See #3 and #4)
PZ terrain features (pyramid, etc) do not spawn. I wonder if TC changes the class/name of the biomes from the MC standard class, since that seems to be what PZ looks form.
Non-hostile mobs (Chicken, Cows, etc) spawn in the ocean. According to MC wiki, this isn't supposed to happen. Not sure if TC or PZ is overriding the default spawn rules.
Witches seem to be spawning anywhere on the surface.
Thanks for your help!
MC Version: 1.7.10
TC Version: 2.6.3
PZ Version: 1.4c2
I've created a world with Terrain Control that is all Desert and Ocean. In the ocean I've set the water level to 10, and changed the blocks to generate Sand/Sandstone.
I have a bunch of mods installed but the one that is giving me trouble is Project Zulu. I've found a couple of weird things occurring, so I will post this in both githubs in hopes some can work it out.
Thanks for your help!
MC Version: 1.7.10 TC Version: 2.6.3 PZ Version: 1.4c2