Transform class is pretty essential for things like morph targets and forward kinematics, and movement in general. The goal of this card will be to have a class that we can easily add to later.
[x] Get a transform class working, attach 1 transform to a whole ass game object
[x] Add LERP
[x] Add Bezier / Catmell-Rom curves
[x] See what is required for forward kinematics, maybe do a little research ahead of time, and add that to the engine
Transform class is pretty essential for things like morph targets and forward kinematics, and movement in general. The goal of this card will be to have a class that we can easily add to later.