Closed ProodjePindakaas closed 9 months ago
caused by the wolf action reducing seer chance to 0 during turn. seer function should have printed an error. possible solutions:
solution: postpone resolving werewolf actions deaths until the end of the night.
should be fixed now as kills are only checked at the end of the night.
Issue popped back up: need to restructure the game state IO:
After killing a player using the wolf action, revealed to be the seer. The current player still got a turn as seer.